Jayce mini rework idea
so currently Jayce is in a spot whee he has to build damage to be relevant and his early lvl abilities being able to use 6 abilities at lvl 3 make it impossible to really buff him without making him op
so here is my idea
passive Hextech Capacitor
shift it into two passives based on the form taken
Hextech Capacitor-HAMMER -jayce gains armor and MR equal to 10% his total AD this value increases by 1% per 2% critical strike chance jayce has (resulting in 60% of AD benefitting armor / mr) and he gains 10/15/20/25 tenacity in hammer form but jayce cannot critically strike while in hammer form
Hextech Capacitor-CANNON -jayce gains .25 his base ad as bonus AD and he loses 100/66/33/0% mana regen when in this form
general rundown-all of his abilities now rank up to rank 5 now instead of rank 6
hammer form rundown
To the Skies! (Q)- now acts as an AA enhancer with a small dash attacked to it (think of ekko, this change is to remove people flashing and dashing or interrupting this ability) this ability also slows for 40/50/60/70/80% over 1.5 seconds instead of the other slow over 2 seconds (it is single target now so the slow is stronger but shorter)
Lightning Field (W)- now causes jayce to gain mana on AAs and everything effected by his spells instead of just AAs (stand in a minion wave with W active will replenish a lot of mana) and it no longer costs any mana [get him out of minions when he activates W and you cut of his mana regne and force him in hammer form longer for mana]
Thundering Blow (E)- remains the same
cannon form
Q,W,E remain the same
R- now gets level points available to it as a normal ultimate to be used to improve his passive effects and the CD
CD is 40/30/20/10 seconds
CDR does lower the CD of all his abilities still
these changes are to define his forms and make both of them useful, numbers for damage output are subject to change but due to the long CD on R at early levels is prevents the ham lvl 3 as well because he will be in a dangerous spot if he does that and has no mana as all of his spells except R still cost mana and if he cant use W to regain mana he is in a bad spot from basically making himself have no abilities and if he does go into minions with no mana and uses W, he doesnt have the mana to protect himself with spells, only AAs
this gives both forms a true 'strength' and makes jayce a balancing act early game to have mana as if he uses spells carelessly he will be in a dangerous spot for regaining mana as up until lvl 6 his cannon form will have 0 mana regen
this is just an idea to more clearly define him and his play-style, opening counter-play but also making hammer form a real choice late game due to tanky tenacity bouse