Why can't we have tanks?

GigglesO··9 votes·1,264 views

And no, I'm not talking about champions like poppy. I mean champions that literally deal 0 damage, but are practically unkillable. I'm talking 300hp/second regen, 300 armor and mr, and 6k hp, but they do literally 0 damage. Someone that can actually survive a 2v1 gank and walk away. This game being blanced around nuke or get nuked just makes for boring gameplay. Sure it feels great to nuke someone, but it also feels shitty to get nuked by all of the other champions too.

62 Comments

ph1234k5 votes

Exactly!!

We have all these fake tanks or Rito versions of tanks but they deal pretty massive damage. A tank should be able to TANK and have a kit that is annoying enough to force aggro or maybe just give em a taunt like shen so that he could genuinely force aggro.

EDIT: Actually, I don't think players would enjoy a real tank. Look how crazy people get when they get filled support and think that is already boring even though it is one f the most engaging roles and is focused on macro play.

dominusx4 votes

item 3036 this shitty item exists thats why. ignoring 45% armor? litterally negating like 10k gold from armor items on tanks for 2700. If tanks didnt do the dmg they do rightnow they would be unplayable unless they had the cc of nautilous. i hate tanks but ik what they go through we how stupidly overpowered adc's are. AND NO ADCS ARENT WEAK THEY JUST GET FUCKED BY THE META because their lane MUST be camped this is the meta camp bot or hope mid/top goes 8-0. Remove 1st blood tower gold you'll see how bot becomes an afk farm fest for 20mins again in 1 week.

ph1234k2 votes

Pretty sure that is 35% bt.

ADCs are not overall weak nor are they overpowered. Their weakness is their early game and they are strong after getting fed, mostly into the late game.

Remember they made many of these changes to make games go quicker which does affect late game carries but it really depends. On those games I get filled support (only 2 so far this season) I have gotten decent ADCs and since I used to main ADC supporting them i the early game is a piece o cake. I won both of those games and was able to feed up my ADC pretty early. I am bronze though so junglers aren't the best at applying pressure to me yet.

Handy Sandy 4 votes

Ikr, I'd like a champion that has pretty bad base damage and extremely low scailings but has a decent amount of cc with like..I don't know...an ult that restores a certain % of their health or reduces all incoming damage by a %? Yea, they might have trouble in laning. Why not give em just enough damage to oneshot the casters? Trading? Well they have cc to protect themselves and have so much health that they're almost unkillable.

Actual tanks like Shen Braum LeonaMaokai can NEVER 1v5 and survive 5 seconds like a 6k hp one can.

(Idk if Leona even is a tank, she's famous for locking people down for like 5 seconds and a tank's primary threat is cc isn't it ;-;)

**Tank mains: ** YOU'RE WRONG, LEONA'S A BRUISER WHAT'S WRONG WITH YOU!

Ralanr1 votes

Leona is not a bruiser, wtf?

AcidTheWarlock1 votes

Shen hurts. There's a build on Mobafire that I use and there's a section on situational damage items. Makes your combat presence increase a lot actually.

JackMcSnipeyz4 votes

Because that would be boring stupid and annoying. If he deals 0 damage, who cares if he cant be killed, he DEALS 0 DAMAGE!

"Make him deal CC then!" - great idea, except he cant be killed, so now you have a ukillable tank that is just a CC bot.

What you want works maybe in MMORPG games where you play vs AI, not when you fight actual people.

Edit: i'd like to bring to attention some good tank designs (IMO)

-Rammus : has good stickiness, not much damage, but cant be ignored AND has tools to pick his targets (taunt AA reliant champs), has a clear Anti AD niche -Maoki : has a good teamfighting presance, can peel for his team and also provide some CC -Sejuani : Good engage tank, doesnt deal a lot of damage but is a constant threat due to her (low) DPS.

Ralanr3 votes

My only problem with Maokai is that his %max health damage is unavoidable.

I think Sion is the best tank to be honest.

JackMcSnipeyz1 votes

I loovvees sion, i just play him more as a juggernaut i classify him with champs like darius and illaoi, slow and telegraphed, but deadly.

Ralanr1 votes

I prefer full tank but won't bash the juggernaut build.

Random Task4 votes

Wait how is literally just standing there, more exciting then nuke or getting nuked?

Ralanr1 votes

Mundo finds it euphoric apparently. So do the towers.

Ralanr3 votes

Because doing zero damage means they can't solo lane worth crap or jungle. They wouldn't be in a 2v1 gank in the first place because they wouldn't actually be able to farm for a solo lane.

Though let's say they can farm, you know what you get? A guy who is just going to last hit under their tower and is incredibly reliant on their jungler to win lane. Considering how top lane is an island, they basically allow their opponent to farm lane forever.

It's not fun to automatically be forced under your tower without even having a chance to beat your opponent. It's not fun to fight a sandbag anyway.

Tanks need to actually have a chance to win lane. Otherwise they all might as well be played support and I will be damned if I am stuck saddled to a fucking kid with a peashooter that won't even let me get a fucking Cannon minion with my support item.

ReZisT Lust1 votes

lol no imma freeze my lane next to my tower to deny farm*[slayer-pantheon-popcorn]*

Ralanr1 votes

And then your opponent decides to reset the lane and then freeze it out in the open.

ReZisT Lust1 votes

how would he break the freeze?

Ralanr1 votes

Can't stay in lane forever.

ReZisT Lust1 votes

neither can he and when they return so does the freeze

Ralanr1 votes

Except they have more threat and can freeze it better. Plus this is if the tank even has the damage to farm and freeze. Since the OP wants a tank that does 0 damage, that's unlikely.

oSEXYPLATYPUSo2 votes

i play tanks all the time...

i just tanked as leona carried the game went 7-8-26

and typically my maokai is a sight to see

trundle is so tanky cant kill him lol

Mecha MaIphite2 votes

Honestly, that sounds really boring.

They'd have to have minimal damage and a limited amount of utility to be "balanced", but then they wouldn't feel very impactful. You'd just kind of wade around to try and be relevant in fights, while the enemy just tries to ignore you and fight the rest of your team.

GigglesO1 votes

[{quoted}](name=Mecha MaIphite,realm=NA,application-id=3ErqAdtq,discussion-id=r6aA1prn,comment-id=0005,timestamp=2017-01-10T21:24:29.930+0000)

Honestly, that sounds really boring.

They'd have to have minimal damage and a limited amount of utility to be "balanced", but then they wouldn't feel very impactful. You'd just kind of wade around to try and be relevant in fights, while the enemy just tries to ignore you and fight the rest of your team.

Someone didn't play in S2 when mundo never dying was a thing. I hardly ever killed anyone, but once I lead people on a 5 minute chase through the map. It was a lot of fun.

JackMcSnipeyz2 votes

Sure you had fun, mundo in his prime was busted annoying and nightmare to play against. Sure you had fun chasing people for 5 minutes... But maybe.. Being constantly chases by an unkillable champ that constantly slows you... Isnt so fun, you know?

BlueBilberry1 votes

{quoted}

Sure you had fun, mundo in his prime was busted annoying and nightmare to play against. Sure you had fun chasing people for 5 minutes... But maybe.. Being constantly chases by an unkillable champ that constantly slows you... Isnt so fun, you know?

Fun for Mundo though. Mundo goes where Mundo wants.

Meep Man2 votes

Alistar ?

TyrekGoldenspear2 votes

There is a simple reason why this wouldn't work.

Take this tank of yours and have it draw tower aggro.

Now the enemy has no tower and can be dived at leisure.

GigglesO2 votes

{quoted}

There is a simple reason why this wouldn't work.

Take this tank of yours and have it draw tower aggro.

Now the enemy has no tower and can be dived at leisure.

That is the point of a tank... as far as it stands the enemy would be able to do the same thing... You could also make turrets do more damage and punish squishy players that fuck up while trying to poke outside of tower range if you didn't want tower dives.

doublelift fg1 votes

in late game you should protect towers, not the opposite

Surr20plz1 votes

If given what OP is asking for it would then be mandatory to have 3 of those on your team.

Ralanr1 votes

Op is asking for Alistar basically.

Surr20plz1 votes

{quoted}

Op is asking for Alistar basically.

Yeah he wants 3 Alistars to be able to run the other team over like semi trucks.

Seems legit.

khorney1 votes

taric deals pretty much 0 damage. only damage move he has is his stun

ReZisT Lust1 votes

passive

AcidTheWarlock1 votes

His passive means that he can deal pretty good damage.

khorney1 votes

that doesnt count. thats a aa

ReZisT Lust1 votes

fueled by spells

khorney1 votes

thats liek me aa u there is no difference

ReZisT Lust1 votes

if your oom youll never be able to get those faster autos and secure a kill

khorney1 votes

my point taric does no damage

a special one1 votes

idk. cause they would be super hard to balance i think

GigglesO1 votes

[{quoted}](name=FBI Officer,realm=EUW,application-id=3ErqAdtq,discussion-id=r6aA1prn,comment-id=000f,timestamp=2017-01-10T21:51:45.626+0000)

idk. cause they would be super hard to balance i think

No more difficult that this nuke or get nuked crap.

Ralanr1 votes

Actually there's another reason why we can't have that.

We already do and doing it again would make all tanks basically the same. His name is full tank Alistar.

GigglesO1 votes

{quoted}

Actually there's another reason why we can't have that.

We already do and doing it again would make all tanks basically the same. His name is full tank Alistar.

300hp/second... yea, no... and he only does it for the duration of his ultimate.

Ralanr1 votes

I mean basically being the tank who doesn't hurt and doesn't die.

Go play Alistar top.

Cowseed1 votes

For the people saying that it wouldn't be a fun champ the concept is for people who want to play such a tank. As long as they don't feel too slow I'm ok with dealing -minimal- damage and being unkillable. Something I would rather Riot turn Poppy into because that's my favorite way to play my main but I guess you can't have everything in life

MunchCrunchLunch1 votes

a tank that survives 10 seconds of focus fire sure will be nice. even poppy will get killed in ~4seconds if focused in a team fight

doublelift fg1 votes

Malphite used to be like this

truly unkillable, his only purpose was nuking attack speed and bringing his ulti

then they buffed his damage xd, then nerfed his attack speed slow and then he's just a generic bruiser

Noblewind1 votes

Because when tanks get too massive, they create unhealthy gameplay in a number of ways:

On a basic level, it is the exact opposite problem of old assassins having too much instant dive burst with little counterplay. You don't have to have an overloaded kit or deal damage to be unhealthy. Being unkillable is also a broken mechanic and offers very limited counterplay and gameplay that isn't fun. Maybe tanks need a buff, but no one wants to be in a game and feel "I can't do anything".

In other words, having relatively strong safety/freedom to walk into the enemy team while disabling and disrupting with CC (now here's the important part:) WHILE your 4 other teammates deal damage is not a healthy thing. You are OP just due to the fact that the enemy team has to spend so many resources worrying JUST about you, and it's a 5v5 game.

It also turns into every team basically requiring a tank lest they be dominated by one, and makes them overly reliable and relevant in most games because not every class is built to kill tanks. Being too tanky also creates the side effect of stalling out games, i.e. a fight is already lost, but during the 10+ seconds it takes for their 2 survivors to kill you, everyone who died is closer to respawning, objectives can't be taken, etc. etc.

Lovelle1 votes

Tanks need at least some damage or there's no reason to focus them. It's not like in MMOs, where tanks have abilities that generate hate. In MOBAs, opponents will just focus more threatening targets over you.

For example, in FFXIV, the tanks that deal the most damage tend to be most viable picks. Paladin is pretty much the unkillable tank, but it regularly gets outclassed by Warrior and Dark Knight, simply because (although they are less tanky) they bring damage, meaning faster clears. A tank with no damage is 100% reliant on the DPS playing their jobs near perfectly, which generally doesn't happen in an average scenario.

Quepha1 votes

Because they serve no purpose.

"Here's a champion that does no damage but also can't be killed."

"OK, I'll just walk around him and push in his tower."

"B-but he's supposed to pull aggro from you so he can show off how tanky he is!"

"I'm not Illidan or Onyxia or whoever the boss of WoW is in the new expansion, I'm not going to stupidly attack a brick wall for an hour and a half when there are actual high priority targets wandering around."

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