Quick Thoughts on All Champions (Bard-Darius)

Frosted Tips··1 votes·904 views

Disclaimer: These are my opinions so I encourage you to discuss yours back to me regardless of if they support me or do not. As long as it adds to the conversation I would appreciate it. Also I don't play all the champions a ton and this will come from a perspective of playing as with and against these champions. I do have some very strong opinions towards certain game mechanics that may be apart of my opnion that are controversial at the very least.

Bard - Stellar champion in my opinion. Only issues I see with him is that he usually dishes out a little too much damage compared to how much utility he has. I would personally like to see lower damage on his passive and possibly a lesser slow for a longer time. I feel as if his slow becomes too strong too quickly.

Blitzcrank - He probably needs a lot of work done on him. He is just too bianary. It pretty much doesn't matter how bad he does early if he just gets one hook on a damage dealer late in the game. I know it is that players fault, but that is just not good game play. It just feels so bad to have that happen to your team.

Brand - As a band-aid fix make his ultimate a skill shot. I personally believe that Brand needs a complete rework. He is just not a very interactive champion. Aside from using E as your Q travels towards a target there really isn't much skill expression on the champion.

Braum - I think Braum is very well designed. He may just be a little overtuned. I really just expect either small cooldown nerfs or a nerf to the duration of his E. That is pretty much all I have for him.

Caitlyn - She is just too snobally. She needs to either be an early game marksman or a late game marksman. She is both and her only mediocre time is mid game. She isn't strong right now, but she is extremely unfun to play against when she is. If anyone else has ideas I would love to hear.

Camille - I feel as if she has an enjoyable kit, but she just has too much upfront damage. I would like to see her burst be turned more into sustained damage. So possibly lower the damage from her Q while also lowering the cooldown. If anyone has any ideas I would to hear them.

Cassiopeia - I personally haven't played her much since the ground mechanic was added to her W whenever that was because she is just not my favorite champion, but I feel like she is in an alight spot maybe just needs some number changes. I don't think anything needs to change in her mechanics.

Cho'Gath - Reduce ultimate damage on champions. It is not healthy to design a champion that if the champion gets close to a squishy they one shot them with true damage. After ththe ultimate gets nerfed then we can look at buffing the rest of his kit to make up for the giant loss in power.

Corki - He has been pretty problematic since his mini rework. I believe it is because way too much of his power is focused into The Package. I think The Package should be toned down substantially and then the rest of his kit is buffed to make up for it. Mainly the damage and slow should be reduced on The Package and I think he could be much more well balanced after that.

Darius - My personal opinion is that he can instantly 5 stack someone when he gets into his passive mode. This is just not fun as a squishy champion. He can stack 5 times on your tank and then just flash aa ult and you die. I think when he gets into his passive her should but 3 stacks onto anyone he basic attacks of hits with an ability.

2 Comments

EbonyBladeJ882 votes

Well, I'm going to post a response to your words on Darius.

The idea of him being able to instantly stack his passive when in his Noxian Might only applies during the 5 second period he has the passive procced. Auto-Attacks renew it once procced, yes, but just having his Hemorrhage on a champ does not. I know it's easier said than done, but the best way to beat him is to keep him at arms-length, by whatever means possible. If he can't close the gap, then he's pretty much helpless.

Next, the large amount of damage is part of his inherent design as a Juggernaut champion. Juggernauts are designed to deal and tank large amounts of damage. If you're a squishy and Darius (Or any other Juggernaut for that matter) gets on you, OF COURSE it's going to hurt! The blame (please don't take this the wrong way) is on you for letting him get in range in the first place.

Once again, I know, it's easier said than done to keep him at a distance at times, especially when he's built items like item 3071 (For the Phage MS Boost) item 3742 (For the Momentum MS Boost) and item 3800 (For the Active's MS Boost). The above 3 items, and other factors, such as speed boosts from other allied champions of his that he could have on a prospective team, like Janna or Sivir or Karma , (And I'm sure there are more, but those are just examples) allow him to close the gap very effectively. But once he's used those things and you're someone with a knockback, like say Syndra or Vayne , you can boot him away and he's right back where he started.

One major bane Darius has is CC. Unlike say, Garen, he doesn't get free Tenacity on his W, or anything defensive in his kit at all, really. He has to get Tenacity through items like item 3111 or the Tenacity Rune from the Resolve Tree.

Frosted Tips1 votes

First thanks for the response. I see where you are coming from. I'm not saying he is OP. I'm saying it is frustrating and almost seems like no skill was used. If he 5 stacks however he does it and just flash, aa, ult you die. That is what sucks. That is why I suggested the tiny change so then it would be flash, aa, w, ult at least. That is just to lower frustration, but I see where you are coming from. If teams were actually coordinated at all then I would not suggest this.

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