Quick Thoughts on All Champions (Bard-Darius)
Disclaimer: These are my opinions so I encourage you to discuss yours back to me regardless of if they support me or do not. As long as it adds to the conversation I would appreciate it. Also I don't play all the champions a ton and this will come from a perspective of playing as with and against these champions. I do have some very strong opinions towards certain game mechanics that may be apart of my opnion that are controversial at the very least.
Bard - Stellar champion in my opinion. Only issues I see with him is that he usually dishes out a little too much damage compared to how much utility he has. I would personally like to see lower damage on his passive and possibly a lesser slow for a longer time. I feel as if his slow becomes too strong too quickly.
Blitzcrank - He probably needs a lot of work done on him. He is just too bianary. It pretty much doesn't matter how bad he does early if he just gets one hook on a damage dealer late in the game. I know it is that players fault, but that is just not good game play. It just feels so bad to have that happen to your team.
Brand - As a band-aid fix make his ultimate a skill shot. I personally believe that Brand needs a complete rework. He is just not a very interactive champion. Aside from using E as your Q travels towards a target there really isn't much skill expression on the champion.
Braum - I think Braum is very well designed. He may just be a little overtuned. I really just expect either small cooldown nerfs or a nerf to the duration of his E. That is pretty much all I have for him.
Caitlyn - She is just too snobally. She needs to either be an early game marksman or a late game marksman. She is both and her only mediocre time is mid game. She isn't strong right now, but she is extremely unfun to play against when she is. If anyone else has ideas I would love to hear.
Camille - I feel as if she has an enjoyable kit, but she just has too much upfront damage. I would like to see her burst be turned more into sustained damage. So possibly lower the damage from her Q while also lowering the cooldown. If anyone has any ideas I would to hear them.
Cassiopeia - I personally haven't played her much since the ground mechanic was added to her W whenever that was because she is just not my favorite champion, but I feel like she is in an alight spot maybe just needs some number changes. I don't think anything needs to change in her mechanics.
Cho'Gath - Reduce ultimate damage on champions. It is not healthy to design a champion that if the champion gets close to a squishy they one shot them with true damage. After ththe ultimate gets nerfed then we can look at buffing the rest of his kit to make up for the giant loss in power.
Corki - He has been pretty problematic since his mini rework. I believe it is because way too much of his power is focused into The Package. I think The Package should be toned down substantially and then the rest of his kit is buffed to make up for it. Mainly the damage and slow should be reduced on The Package and I think he could be much more well balanced after that.
Darius - My personal opinion is that he can instantly 5 stack someone when he gets into his passive mode. This is just not fun as a squishy champion. He can stack 5 times on your tank and then just flash aa ult and you die. I think when he gets into his passive her should but 3 stacks onto anyone he basic attacks of hits with an ability.
(For the Phage MS Boost)
(For the Momentum MS Boost) and
(For the Active's MS Boost). The above 3 items, and other factors, such as speed boosts from other allied champions of his that he could have on a prospective team, like
or
or
, (And I'm sure there are more, but those are just examples) allow him to close the gap very effectively. But once he's used those things and you're someone with a knockback, like say
or
, you can boot him away and he's right back where he started.
or the Tenacity Rune from the Resolve Tree.