I'm a bit disappointed that the jungle enchantments right now sacrifice creativity for balance.
None of these provide any new mechanics to the game. Warrior's just a hunk of AD-based stats, Cinderhulk is basically jungle Sunfire Cape, Runic Echoes is jungle Luden's Echo, Bloodrazor, significant or not, is like Shaco's Backstab before it was changed for clarity, in the sense that it deals unidentifiable damage, so it feels insignificant, and therefore boring.
The only new mechanic the new jungle brought was Devourer, which ended up on
. It doesn't matter the gameplay that Devourer supported, or whether it was balanced or not. It was a risk, something that is absent in the current jungle, and something I think that this game needs more of.