I'm a bit disappointed that the jungle enchantments right now sacrifice creativity for balance.

woobee··3 votes·329 views

None of these provide any new mechanics to the game. Warrior's just a hunk of AD-based stats, Cinderhulk is basically jungle Sunfire Cape, Runic Echoes is jungle Luden's Echo, Bloodrazor, significant or not, is like Shaco's Backstab before it was changed for clarity, in the sense that it deals unidentifiable damage, so it feels insignificant, and therefore boring. The only new mechanic the new jungle brought was Devourer, which ended up on item 3124 . It doesn't matter the gameplay that Devourer supported, or whether it was balanced or not. It was a risk, something that is absent in the current jungle, and something I think that this game needs more of.

3 Comments

Great Muta1 votes

Yeah the current jungle items truly stink. Big drop off from S5 where Jungle items ruled the game.

Marshbouy1 votes

I disagree with all but warrior. Runic echoes is cool compared to what it was. Before is was some crappy onhit spellblade item, now it's actually good. What would be better?

Bloodrazor is a tank shredding machine. It gives some of the highest AS for items. What do you possible suggest is better?

whether it was balanced or not. It was a risk

because rift herald, dragon, blue/red buff timers, and invading/getting invaded is all not risky enough. It was impossible to balance. Terrible in LCS where jungle invades were huge, but increidbly OP in low elo. Not to mention they nerfed and nerfed and nerfed it and it was still broken.

Erockandroll1 votes

One thing I would like to see is to allow Cinderhulk to have late game scaling, (that got nerfed, so it wouldn't compete with Devourer) so that the Tank Junglers can actually get to a Hyper tank point. (Again, since Devourer, no longer occupies the late game power spike)

The only real issue with Devourer was it was simply unbalancable across all ELOs. Almost completely broken in YoloQ, but hardly ever used in LCS. Though I don't particularly like what they replaced it with. (Maybe 4% is more than I'm imagining IDK) But on reflection, that %HP, is probably more balanceable between Tank and Squishy (Cause Riot loves %HP damage) compared to the On-hit damage Devourer offered.

and yeah, Warrior really is boring. Once, I considered the idea that Warrior should have the burn passive from the old "Spirit of the Elder Lizard." I though I saw it on the PBE (only for like a day though)

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