Blitzcrank should still retract his arm if he misses his grab

woobee··265 votes·10,330 views

That way there will be a small window of time when he's vulnerable to counterattack. Right now if you miss his grab, you can just run away right afterward. His grab should be a commitment, with a consequence of failing.

Please upvote if you found this a sensible idea

EDIT: Woah this blew up. Anyway I have considered his W slow being reverted as compensation, but it's not really my choice.

96 Comments

360D3GR3SS21 votes

I thought he fires it and loses it forever, no? I mean it's cooldown is nearly as long as his ultimate...

Lowvyr51 votes

{quoted}

I thought he fires it and loses it forever, no? I mean it's cooldown is nearly as long as his ultimate...

to me his q IS his ultimate his r is just a base ability that you can't unlock until level 6

Silent Pace5 votes

[deleted]

Zeralyos2 votes

Arachne says hi.

EDIT: been a while since I played Smite apparently.

Nielarken6 votes

You can no longer say that im sorry

Remlap12235 votes

RIP in spaghetti, never forgetthi.

lDontLiftIcarry2 votes

was that a smite joke? lol

Shes teh one that can pull you through a wall into spiders right and then latch onto you and drain hp. Bitch was so annoying.

I used to play her in 1v1's and loki religiously on the joust map, had a 90% winrate on both of them. smite wasnt a good game for me but at least it had some champions that really made it fun to be a total dick :)

I haven't played since like closed beta or whatever basically.

Adam D Smith 16 votes

I am currently a Plat 4 Blitzcrank main and I would be fine with this nerf if it accompanied a shift in his power budget away from his Q to one of his other abilities. Such as: Removing the slow from his W but keeping the buffs they made to it, increased the length of his Ult active silence up to a Cho'Gath silence duration or a new Ult passive that relies less on RNG.

I would make one change to your nerf of his Q though. If he hits it he automatically retracts it and can immediately follow up with his E as is his combo. But we must also consider the other support prostitute in league. If this change is made to Blitz hook should it not also be made to Thresh's hook?

SlaktarTasken5 votes

[{quoted}](name=Adam D Smith ,realm=NA,application-id=3ErqAdtq,discussion-id=Hh7afGpT,comment-id=0009,timestamp=2015-08-17T07:50:40.919+0000)

I am currently a Plat 4 Blitzcrank main and I would be fine with this nerf if it accompanied a shift in his power budget away from his Q to one of his other abilities. Such as: Removing the slow from his W but keeping the buffs they made to it, increased the length of his Ult active silence up to a Cho'Gath silence duration or a new Ult passive that relies less on RNG.

I would make one change to your nerf of his Q though. If he hits it he automatically retracts it and can immediately follow up with his E as is his combo. But we must also consider the other support prostitute in league. If this change is made to Blitz hook should it not also be made to Thresh's hook?

I am all for giving thresh's hook the same treatment(that he would need to drag his chain back in before continuing if he misses it), thresh has been at the top of the support echelon since his release anyway and could do with a little toning down to let other supports into the game.

LiquidNightfury4 votes

The difference is that Thresh's hook has a windup time which allows it to be predicted. Blitz's hook is far more instant which is why it's more troublesome. Not to mention Thresh already has reduced cooldown when he lands a hook, meaning the ordinary cooldown is tweaked higher.

BuzzinTate1 votes

I'd choose the silence duration, just because the silence it currently has is only there just because and also because you can live with the slow at the end of your jog

Decrit7 votes

Honestly this accomplishes only to kill Blitzcrank, if that is your purpose.

Because it already has a lot of punishment if fails Q, if you increase that fail even further is just worse overall, and the only reason why you would feels less shit against a blitz is because it's seeno in less games.

SlaktarTasken12 votes

{quoted}

Honestly this accomplishes only to kill Blitzcrank, if that is your purpose.

Because it already has a lot of punishment if fails Q, if you increase that fail even further is just worse overall, and the only reason why you would feels less shit against a blitz is because it's seeno in less games.

How would this kill blitz?

If your gonna say: Butah hiis oom afta 2 qu's then I say:

Blitz will be going 0/9/21 anyway and can get as much mana regen as he needs without having to sacrifice anything vital - If he is garbage at shooting Q's. Ofc decent blitzes don't need to go into mana regen because when they do shoot they are gauranteed to force a flash or get a kill.

If your gonna say he's useless while it's on cd, I'm just gonna laugh in ur face. He can still peel for his adc or slap people around with his E and he still has the rest of his kit, including his obnoxious MS/AS steroid and his ult, both of which can be used just as much offensively as defensively. Just because his Q is down does NOT mean he's helpless!

OnTopic: I love this idea, it will separate good blitzes from bad blitzes, it will widen the window that allows me to punish him back when I dodge his Q five-10-15 times in a row rather than him just going LELELELELEL seeya later it, allowing him to freely do that sh*t until he finaly hits it and profits.

It will make him actually have a tradeoff for missing them all the time, and it will still be as rewarding to hit, basicly it's a skillfloor increase a, one that Blitz needs - The easist to play sup shouldn't also be the most lethal.

Decrit1 votes

Frankly? I can say the same about your point of view: even with a windtime after missing he still has the possibility to grab and get crazy assists and team fights. The mana, the reliancy and the CD is more than enough to punish its fails - the rest of the kit is the thing must be looked at, because such sinergy and reliancy is what makes it what it is.

Silent Pace3 votes

[deleted]

lDontLiftIcarry2 votes

thresh has no risk lmfao. Dont even try that kiddo. He's been broken since release. certainly T champions are broken. Don't even try to compare other champs to them lol.

kile1472 votes

Thresh has optional risk. He doesn't feel or look risky because he chooses when to take the risks. Going in on the hook is much riskier move than Blitz hook, but unlike Naut who takes that risk every time he uses Q, thresh can choose if he wants to go in. It makes it so that he has a lot less to risk than either of them by just throwing Q out there, but unlike the other two he has very little innate tankiness and thus risks a lot more by actually going in on the play (which he generally only does in favorable circumstances).

That is why thresh is picked so much, because he can find plays with very little risk but loses out on some of the play making ability that the other hookers have.

DeathToHeretics5 votes

How is Blitz punished if he misses his hook? He loses mana and a cd (That he would have lost anyway)?

Decrit2 votes

Because it becomes fairly useless afterwards, in lane, unless it is really fed/healty and manages to run at you while losing an heckton of mana? And it is useless in teamfight scenario, since it cannot allow engage anymore?

Plus the proposed change does not stop it by being a chain of helpless cc.

But hey, right, let' s add reel time aniway. Let' s even add true vision on it for the whole team to promote counterplay so the enemy and allied team can insult it for its fail.

SlaktarTasken3 votes

{quoted}

Because it becomes fairly useless afterwards, in lane, unless it is really fed/healty and manages to run at you while losing an heckton of mana? And it is useless in teamfight scenario, since it cannot allow engage anymore?

Plus the proposed change does not stop it by being a chain of helpless cc.

But hey, right, let' s add reel time aniway. Let' s even add true vision on it for the whole team to promote counterplay so the enemy and allied team can insult it for its fail.

I don't know wtf you are talking about because I've never seen any Blitz get flamed for missing a hook, it's not that big of a deal.

Orangesilk1 votes

You play with nice people then T.T

Not just random people, I've been flamed over teamspeak for missing a hook.

Decrit1 votes

^this

Usually it does not happen immediately, but if you failed the hook in some scenarios and a flame starts the Blitz will be one of the first culprits.

kile1472 votes

This proposed change is really just moving the negative effect that is currently on his W over to his Q, since OP would also like the W slow removed. This amounts to Blitz having 3 decent moves, and one very powerful move with a negative side effect for failure.

Lowvyr6 votes

Honestly I really like that idea But I hate dankcrank Blitzcrank Blitzcrank Blitzcrank

UPfreely6 votes

Only if lee sin misses his autos while he is blind.

Dicerson5 votes

Blitz pull roots him in place for the duration, I like the idea that if he misses, he has to retract his arm. This discourages bad blitzes from playing bad (because bad blitzes will constantly attempt miracle hooks). Also, its weird to watch his hand disappear and then suddenly reappear. At the least just do an animation if nothing else.

Biff Manly5 votes

What if he fires off his arm, but if it misses, it lands on the ground like an Olaf axe? Then he has to run over and grab it to use his 100% kill-combo.

It would stop the very popular strategy of "hide in the far bush, fire off grabs once every 20 seconds, win lane as soon as one hits".

Skilled Theory4 votes

He's blitzcrank...he doesen't have anything else to offer besides his grab. This is beyond unnecessary

Lugg3 votes

I think that is a pretty fair idea.

Solihm3 votes

This already is a thing in a different way of thinking about it. When he pulls and misses you have until it comes back to abuse that lane since he loses the kill pressure that he had when it was still up.

Basically if he misses a pull go ham and zone till its back up.

SlaktarTasken3 votes

Edited because it's more or less a repetition of my last post. *

Decent blitzes play like decent treshes, they don't randombly shoot their Q from a distance hoping they will grab someone, wasting mana, they engage using their tankyness and E's to set you up reserving their Q's for when you are tryign to run away making it almost impossible to miss as it's done from a much closer range.

I say let the Q have a little more penalty, the mana cost isn't worse than luxes E and the reward for hitting it is far, far higher. Mana cost isn't an issue because he will be going utility tree anyway, if Blitz TRUELY is as mana dependant as people seem to say, why do I generaly see him running targons instead of coin? Yes I know some Blitzes run coin but this demostrates that his mana dependancy is exagerated.

Also, as earlier stated, he can has alot of options to get that extra mana regen from the utility tree, the %mana regen allow him to easely manage his mana because his Q is just about the only thing in his kit that has a high cost.

This needs to be said again: He's NOT helpless because he misses his Q, he still has his E,W and his passive which allows him a get out of jail free card from just about anyone trying to go ham on him or his adc.

I hope this discussion keeps up and that a red takes a look at this thread despite not being popular, I'd even agree to compensationbuffing blitz if something like this goes through, but don't come saying: Oh he missed Q now u can just go ham, because that's just a fkin lie and is not how it works.

thepay33 votes

a good blitz player must land his hooks. if you dont then you are worthless. so this wont hurt good blitzs very much

jDiosama3 votes

If he misses his hook, the consequence is that his most critical spell is now on cooldown, and you can take advantage of this.

SociopathFriend3 votes

Blitz is already weak against poke and hard-engage comps- and you want to make him even weaker against them?

Pinkie1 votes

Blitz is a decent counter to poke comps.

Popstar Ahri3 votes

this is why there needs to be a rank restriction in G&B..... litearlly people in bronze and silver think so much differently than gold and higher

ShowMeTheBooty1 votes

[{quoted}](name=Popstar Ahri,realm=NA,application-id=3ErqAdtq,discussion-id=Hh7afGpT,comment-id=0023,timestamp=2015-08-17T18:04:26.505+0000)

this is why there needs to be a rank restriction in G&B..... litearlly people in bronze and silver think so much differently than gold and higher

"I can't dodge blitzcrank's Q, let's nerf it into oblivion instead of learning how to dodge the hooks!"

OhthePiplup2 votes

The problem is when he fires 100 hooks in lane you have to dodge them all.

We have to play our best while a blitz can miss all he wants, but if he lands one... game over..

Racks2 votes

[deleted]

woobee3 votes

I looked at your boards profile, and I have to say that I don't think you have a shift key.

Racks2 votes

[{quoted}](name=Solis Umbra,realm=NA,application-id=3ErqAdtq,discussion-id=Hh7afGpT,comment-id=001b0000,timestamp=2015-08-17T16:59:32.228+0000)

I looked at your boards profile, and I have to say that I don't think you have a shift key.

one thing i've seen in my experience in life is that it's almost always dumbasses who try to be smartasses who type like grammar nazis

woobee7 votes

"experience in life"? You're on fucking League of Legends Boards and you're calling it your "experience in life"?!

Racks2 votes

[{quoted}](name=Solis Umbra,realm=NA,application-id=3ErqAdtq,discussion-id=Hh7afGpT,comment-id=001b000000000000,timestamp=2015-08-17T17:32:33.682+0000)

"experience in life"? You're on fucking League of Legends Boards and you're calling it your "experience in life"?!

are you dumb or something? trying to be funny? think ur dank? lmao

woobee4 votes

Yes. I am very, very dank. sooper dank dode.

Malicious Fury2 votes

The consequence is the long cooldown to try again.

CoolKnightST2 votes

He already selfslow himself & is forced in the slow reduction mastery for that reason. Why do we need to nerf him again.

lDontLiftIcarry2 votes

that should be implented with anyone in the game with hard CC then. Because all its doing is making blitz even clunkier.

Imo this nerf should be added to thresh :)

Because certainly T champions deserved to be gutted.

Pale Pirate2 votes

Why complain about Blitzcrank when there is Thresh ?

SoMNia2 votes

Because Blitz pulls farther with a faster projectile speed, while Thresh has to actually engage on you in some proximity to your team? That would be my guess, anyway. I find Blitz FAR more annoying.

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