Make Krug splitting animation faster.
They fall apart way too slowly, making the camp take way too damn long compared to what seems reasonable. The smaller Krugs are rocks, not feathers. Let them split faster.
They fall apart way too slowly, making the camp take way too damn long compared to what seems reasonable. The smaller Krugs are rocks, not feathers. Let them split faster.
I like this but I think it is intentional that they spawn like that because they want the camp to take a certain amount of time to clear since it provides such a big bonus compared to the others
I like this but I think it is intentional that they spawn like that because they want the camp to take a certain amount of time to clear since it provides such a big bonus compared to the others
Not really. The small krugs got a nerf in XP and they only offer 5 gold. Its not better, or if it is its a tiny bit.
They give 10 gold each.
yeah, after the XP nerf they could have buffed the animation speed without too much problem.
Not really. The small krugs got a nerf in XP and they only offer 5 gold. Its not better, or if it is its a tiny bit.
Hmm...think about that statement again.
You said it yourself: they got a nerf. How is that a reason to make splitting times faster? Why would you buff them after a nerf? What would be the point of the nerf then?
The nerf was too harsh on them. The splitting time would re-balance the krugs.
We don't need anymore jungle buffs
Actually jg got screwed hard. Raptors have significantly more XP than they used to now with all other camps getting nerfed by 25% BUT more than half the junglers can't even clear raptors till level 7 or so without taking so much dmg that they need to b. Jg camp scaling is harder this season than ever which means no matter what we are coming out of the jg with some damage for simply farming. Then people are bitching nonstop they need ganks. But ganking is not always successful and if you take enough damage you're no longer in a position to go back to farming without backing again.
The problem isn't that junglers are too strong, it's that the jungle changes have forced most junglers out of the jungle and into your lanes to gank for gold with the exception of shyvanna who gets to farm her jungle and half the enemy jungle due to clear apeeds. Thus there are a lot more 2v1s and 3v2s going on which are inherently weighted in favor of the side that is doing the ganking. That is what is creating the false perception of junglers being strong right now. In reality jungle feels weaker than it's been in a long time with the role's entire viability depending on strong early ganks so that they can simply scale well enough to clear jungle camps effectively and farm like everyone else.
I strongly disagree with you. You must not know how to clear raptors right, pretty much every singer jungler can do them at level 2 or 3, you just have to be ready for the extra damage. Start killing the little raptors first, and when you start taking substantial damage pop a potion. Towards the end smite the big raptor for extra health. ezpz. If somehow you're still low just go grab a honeyfruit plant and scuttler from the river and you're max hp again.
Still takes so long nunu will make off with your entire blue side.
sure you can clear them, but it needs too much time and health so you have to recall afterwards...while your opponent gansk and clears everything that is not raptors in your jungle.
I never said they can't be cleared at all. I said they're not worth the clear given the damage and time it takes for many junglers. Many have to choose between raptors and krugs. Unless you're just going to fly though and not put any pressure on the map whatsoever....
Yeah right, I jungle with Soraka, Taric and Alistar and neither had much of an issue with Raptors or any other camps for that matter. I have some trouble doing red with Soraka too early, but that's it.
Krugs is the only camp that got major XP nerfs... The buffs and Gromp lost less than 5% XP each.
Actually jg got screwed hard. Raptors have significantly more XP than they used to now with all other camps getting nerfed by 25% BUT more than half the junglers can't even clear raptors till level 7 or so without taking so much dmg that they need to b. Jg camp scaling is harder this season than ever which means no matter what we are coming out of the jg with some damage for simply farming. Then people are bitching nonstop they need ganks. But ganking is not always successful and if you take enough damage you're no longer in a position to go back to farming without backing again.
The problem isn't that junglers are too strong, it's that the jungle changes have forced most junglers out of the jungle and into your lanes to gank for gold with the exception of shyvanna who gets to farm her jungle and half the enemy jungle due to clear apeeds. Thus there are a lot more 2v1s and 3v2s going on which are inherently weighted in favor of the side that is doing the ganking. That is what is creating the false perception of junglers being strong right now. In reality jungle feels weaker than it's been in a long time with the role's entire viability depending on strong early ganks so that they can simply scale well enough to clear jungle camps effectively and farm like everyone else.
Uhh you can gank way more easily and be a higher level.. The jungle is a dream right now..
It WAS a dream for junglers with strong aoe clears. They just nerfed the XP hard across the board and put a lot of that XP on raptors which is the most damaging camp aside from red buff and a camp a lot of jungle champions end up skipping because they don't have the aoe to deal with it.
Also, of your 10 top played champions, not a single one is a jungler. You have no idea what you're talking about.
more than half the junglers can't even clear raptors till level 7 or so without taking so much dmg that they need to b
Completely false, most of the junglers in the game can clear raptors with ease from level 3 onwards. At level 5+ if you are losing that much health to ANY camp as ANY jungler, you're just insanely bad at clearing jungle.
is a good item to grab and upgrade to
eventually if you're struggling that hard with clearing jungle and staying healthy.
and obviously
are all jungle champs that can clear raptors with no issue and stay healthy at level 3, most of them at level 2 if you kite the camp a little bit.
I have seen good nidalee players take raptors first clear but they get dangerously low in doing so. She is not a champion that safely takes raptors and remains healthy at level 3.
Buying hunters potion puts you at a 250 gold deficit relative to the enemy jungler who can do it for free. Elise cannot do raptors well. Neither can nid. Not jax either. I have my doubts about a few of the others you listed as well.
Pay attention: My argument is that taking raptors first clear for many champions puts them too low to effectively continue without backing or clearing unsafely. My argument was never that it couldn't be done.
Ivern main here, I lolled.
My jg main is
(go ahead, hate me >:) and I start blue>gromp>>wolves>red>crab>gank>kruggs>raptors>blue>drag. timing everything right and doing it well, I should have smite to help with red, kruggs, and raptors, and then back up to finish off drag. getting me a full clear and drag before L7. And hopefully a couple kills. So even someone without aoe clear can do it before L7. Boxes help, but usually only can kill 1.5 little raptors before dying, so they don't do much.
Krugs gives 160 gold; it should take longer to kill.
Yes let's buff jungle even more xdddddd
This is more a quality of life change if anything, besides the jungle is only out of line because of how weak bot towers are and how powerful heal shielding has gotten.
Additionally no jungler actually wanted this faster scaling jungle, outside of krugs that was a nice camp change.
This please. Irritates the ever-living fuck out of me watching them fall to the ground like gravity is 20% less effective on them. One time, one of the krugs split so hard it flew over the wall. Made me chuckle, before i realised I had to wait for it to walk back around -.-
I suggest reporting that as a bug
Why make krugs split in the first place? It was such a silly addition to the game.
Makes each camp a bit more distinct. Wolves are the normal camp, Gromp is the single-target camp, Raptors are the multi-enemies camp, Krugs are the slow grind camp, Scuttle is the river/vision/contested camp, and of course the two buff camps.
COrrection: Red side is the side that executes you at level 10.
I agree cuz now that there is 10 krugs to deal with there isn't much time to do anything else and the wait for the animation is much to long making the camp extremely annoying to take and small raptors are much too tanky in my opinion forcing a AOE jungler meta
, when I would like to play junglers like
or
where I don't have to worry about near death after taking raptors after first camp, so instead I take the extremely long wait to take the slow krugs. :/
I agree cuz now that there is 10 krugs to deal with there isn't much time to do anything else and the wait for the animation is much to long making the camp extremely annoying to take and small raptors are much too tanky in my opinion forcing a AOE jungler meta
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, when I would like to play junglers like
or
where I don't have to worry about near death after taking raptors after first camp, so instead I take the extremely long wait to take the slow krugs. :/
for xin at least the way the new jungle is tiamat is core on him every game now pretty much. Once he gets tiamat he plows through the new jungle with ease.
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The smaller Krugs are rocks, not feathers. Let them split faster.
Let's get this straight, how fast a feather falls is due to shape, a rock can fall at the same speed of a father.
Well, without air resistance, they would both fall at the same speed because of acceleration due to the force of gravity always being 9.8 m/s^2
No. They don't. Not in an environment that we can exist at.
TBH, you can clear it without losing any time so long as you switch between them.
and the fact that they fly over the walls (HOW???) and they keep resetting for some random reason makes it hard to clear the camp many times
and the fact that they fly over the walls (HOW???) and they keep resetting for some random reason makes it hard to clear the camp many times
It's not random. They appear to have 2 leash ranges that drain their patience: 1) the original spawn point, 2) the split spawn point.
Yes this is another huge problem with krugs.
junglers do not need buffs, theyre to dang strong to begin with.
Riot is nerfing the jungle anyway now, so w/e
Whilst this is true, I dont believe removing the 0.5s animation (OK, maybe 1s) of the splitting krugs will make any jungler stronger or weaker. Its simply a QOL change.
It will make the experience gain faster meaning earlier ganks. Qol change that is an indirect buff to junglers
Something needs to be done with krugs since they nerfed the experience on krugs, a lot of jungle champs that typically start red suffered from the xp nerf to krugs. Speeding up the animation would help a lot as I hate waiting for them to drop so I can finish the camp. A lot of jungle champs that start red tend to lose scuttle off first clear over the amount of time it takes to clear krugs, which is a little irritating.
Yep the most broken role in the game needs to be EVEN stronger guys!
But my isolation!
It really doesn't matter, to be honest, if the split time was lowered, Kha would maybe clear it a few seconds slower, but every other champ would benefit from it. EDIT: Not even a few seconds tbh
If you wanna be faster kill the biggest ones first, by the time you have done the next one the animation is finished and you can continue.
There might only be some delay if you could one shot all of the medium ones.
The point of the Krugs camp is to be high reward for a relatively large time investement. Take the time commitment out of Krugs and the higher reward has to go too, and then it's just another jungle camp.