Riot, what role is supposed to beat what? What is the rock paper scissors formula in this game?
So I was thinking, which I don't do often, that the current meta of tanks doing shit tons of damage is really annoying. It made me think back to the reasons behind the very existence of roles. The amazing rock, paper, scissors, of rpgs big and small. Stuff as simple as, adc beats tank, tank beats mage, mage beats adc. Now the roles as defined in league of legends right now are, mage, tank, adc, brusier, assassin. (If I missed one i blame it on my lack of thinking)
IMPORTANT NOTE: For any game that requires mechanical skill, this rock, paper, scissors, Spock formula is only softly enforced through stats and ability kits.
Keeping that important note in mind I wanna know what are Riot's exact ideas in regards to roles and the rock, paper, scissors formula? What place it has in league of legends? How strictly is it enforced during champion design? If this system is a core part of league of legends how well do employees believe it is being implemented right now?
TLDR; Does each role balance out and counter each other in a rock, paper, scissors style? Was this ever intended?
I'm sure you're familiar with this guy, he's a pure armor tank.
-BUT-
This guy also exists. He is a tank, but counters AP instead of AD.