Snowballing
Is every one ok with the state of snowballing in this game now?
I've been playing this game for several years now and never have I seen anything like this. all this free damage from masteries makes tanks worthless. and due to first blood and tower first blood you get so far ahead that none team fight comps over run team fight comps like nothing IN TEAM FIGHTS
if you fall behind even one level its done and most games are won by the 10 min mark with people calling open mid. because other wise they don't even get back to their tower before dying. and then with lethality armor pen, armor shred taking away over 4000 gold from the enemy its like why bother building tank stats? you can play all ad comps with no penalty long as you get a early lead
and there is almost no chance for come back at all... once the enemy is ahead you have to win about 5 team fights before its even... it literally seems like most games a inhib is gone by 20 mins and over long before elder dragon has spawned
Am I the only one that misses the days when tanks did no damage but was unkillable without your team? when even if you make one mistake you could come back and win if you out play your enemy? back when the game was strategic all game instead of "lets get a early lead and push to win" ?
even pro players are opening mid when the score is 2/8 just because they know its impossible to come back when that far behind. I mean sure it looks cool in the big tournaments... but for every one else it just seems frustrating ... am I wrong?
is it bad to want to play a longer game where it depends on late game team fighting as much as early game snowballing?
) 8 minutes in has a black cleaver,and with the move she has that spawns tentacles that attack and heal her,they spawn in TERRIAN YOU CANT MOVE IN,was going to retreat? nope. tentacle spawns in your turret and you die. easy free kill. and slowing by like 80% after a skill that gives her free hits(even if you go out of range it still slows AND increases tentacle spawn rates near you) compare that to lets say...
. some champions were made for certain tasks. but in that there always given open item choices. which in turn lets them easily counter there counters and still improve against every other opponent.