Does the "Scorch" rune look like a joke to anyone else?
You can only pick one of these three if you're in the Sorcery path as a primary.
https://i.imgur.com/dkBPq5F.png?noredirect
Waterwalking looks good for early roams and fighting around Dragons or Barons. Gathering Storm looks good if you have a champion that can stall out the game.
Scorch is... what?
- It doesn't seem strong early game, dealing less than 10 damage after MR is factored in and only being usable every 20 seconds.
- It doesn't seem very tempting after 30 minutes either, since Gathering Storm will have given you a total of 80 AP by that point, meaning every spell with >50% scaling will deal more damage than if you had Scorch
The only scenario where it seems better than the others is it's before 30 minutes and you can only land 1 spell on an enemy every 20 seconds or so. At 20 minutes you're looking at a 12 or 13 second cooldown on the effect, which will do about 28 magic damage.
Am I just missing something? Or is there literally no reason to take this rune?
Edit: did some math below, and this is the TLDR from that Edit 2: Khristophoros pointed out that minions deal 40% reduced damage to champions, so I've got to rework that part of the math
A single Caster minion auto attack at level 1 deals 10.8 3.3 more damage.
A single Caster minion auto attack at 30 minutes deals 11.9 less damage.
Caster Minions continue to get AD as the game goes on, so they'll outscale the rune again
I don't think I can take a rune that on average deals less damage than a stray caster minion auto seriously.
It's better than I initially thought compared to a minion, but it's still not great. 2 caster minion autos at 30 minutes still do more damage.