@Riot, I really feel like %Health True Damage just shouldnt exist.
Or at least not in it's current state.
The issue with %health true damage is that you can't itemize against it, which could actually be made to work if you could play against it; ie - being able to dodge it/deny it, etc...
The problem is, the 2 out of three of the Champions that employ %health true damage (%HTD) apply it via autoattacks. Undodgable, free, point-click damage that you can't itemize against. You know what else makes that worse? The fact that both of these Champions have anti-escape mechanics.
has a spammable (albiet short) dash, and a passive MS buff when chasing Champion that triples during Final Hour. She also likes to build items with passive MS (
) and
active.
has an even more spammable dash (wow 60% cdr on hitting anything), an AA-based slow, also has MS when she ults (when near her target) and typically likes to build BC for more MS. Her passive also grants even more MS upon triggering it.
Only a very small handful of Champions in this game can feasibly escape these two, and even then it takes some pretty good juking most of the time.
The problem with %HTD I'm getting at here, is that it's not inherently always awful to deal with. Look at
, I see/hear complaints directed at his %HTD very rarely. Let's look at it.
is entirely melee, so you can just kite him. He has mobility, bu unlike Fiora though, his mobility comes in the form of one mediocre MS buff with a slow cleanse attached, though it's easy to just slow him after he uses Q and screw him over anyway. His %HTD can only actually affect one person on the enemy team at a time, and it's not the majority of his damage.
Basically, for Garen it's harder to apply, and it's also situational.
I like
being this inescapable night hunter and being super scary lategame, but the issue arises when you tack on such a ridiculously strong mechanic on a Champion with little meaningful counterplay (read: don't be in range). You've come a long way in Champion design, surely there's something you could do for Vayne that'd retain her current power while stripping away her frustrating gameplay.
I like
being "the Grand Duelist", someone who you should only feasibly be able to 1v1 if they are significantly worse than you or significantly behind. I do like her Vitals and how core they are to her gameplay. I do not like Vitals being %HTD. There's no reason it couldnt just be %health physical damage (maybe even ignoring a portion of armour) with the same fantasy fulfilled.
You know who would be super great and remain balanced/not frustrating with %HTD in their kit?
, the so-called "True Damage Mage". It'd just apply on his passive rather than the current flat True Damage. Boom, healthy, counterplay-filled %HTD mechanics.
Does this...mean anything?
all do far more true damage.
because 1k true damage with the click of 1 button has far less counterplay then a squishy autoing you.
who does so much damage, both magic and physical.
