Base damage of his basic abilities reduced by 50%
his ult now also increases his damage done to the target by 75% along with the execute effect and reveals his target to him and his allies (this will nerf his early game but become a buff to damage output to full item zed (on ult target) due to scaling on his abilities not being nerfed
This puts zed where assassins should be, relatively weak early game and deadly late game, while still having to risk close encounters to get his top damage off (due to non ulted targets taking noticeably less damage)
This also nerfs his wave clear early and late game, but in a near full damage build he will have more damage output
The reveal effect is to help him be more reliable in tracking down his target because he loses aoe damage
Please note a turning point they could use for him is that if his abilities strike his assassination target they get the bonus damage to all targets struck, this would return some of his team fight aoe, but still require more risky plays
Edit: to clarify this does a few things
- It reduces zed damage outside of ult but buffs damage from ult if his build is focused on damage (no tank builds)
- It focuses his damage as single target for his ult
- It nerfs his wave clear
- It gives a more reasonable counter play through CCing him while he is ulting a target (right as his untargetable drops) as his in ulted target damage is more manageable through lower base damage, which forces him to try and scale off items instead of just out poking then going in because his poke will be weaker along with his push through weaker wave clear