@Riot, The Current State of Fiora is not ok.
As the title says, I believe that the state of Fiora is not ok for game health.
I hate walking into lane or setting shop up in my jungle and seeing Fiora, which almost immediately means we're going to lose lane if she's halfway competent. And even if by some miracle of jungling intervention or immense personal skill you beat her, she'll still scale up and tear a team apart.
I don't mind her doing damage. I don't mind her getting great rewards for great skill on the Fiora players' part, in fact I endorse it! That's the point of the champion after all.
What I am not ok with is seeing THIS:
On a champion who's classified in the same category as
, who are expected to and indeed forced to build actual damage items in order to deal damage.
If Fiora gets to hurt me, I want to hurt her back, not be faced with a %hp true damage dealing meat wall of minimal-cd, minimal-cost dashes boasting the health and stats of a Juggernaut. You made Juggernauts with the design that their flaw is lack of inherit mobility and sticking power, so don't make the first rework of the so-called light-fighters allowed to get away with this.
Perhaps (like with
) nerf her bases and boost her scalings so she's tempted to build damage. Perhaps revert the hotfix buff from the patch when people were still re-learning her on her Q. Perhaps put more skill into her by not making Q a half-brainless, auto-target for vitals, or up the mana cost so she isnt effectively manaless. Perhaps (like with
) gut his bases so she has to rely on the obscene amount of stuff her kit offers. Perhaps make her Q not proc vitals, but simply put her in position for her next AA to proc the vital, enticing her to build AS items or use the cd on her E.
These are just suggestions, any combination of them or however you address her would be welcome by me and the not-small part of the community that finds themselves banning her in Ranked (20% right now on champion.gg).
Another thing; her Riposte ability. Thematically it's meant to be used reactively to turn a fight in her favour through her skill. So why - when used willy-nilly just to trade or even when it's baited out by the other player - does it still deal damage, slow and have a 50% AS slow.
Just. Why.
EDIT: 56 comments and 47 upvotes in, this has surely reached the front page. It'd be wonderful if a Red could pop in and at least say something like; "We understand and will address this in time" or "Tough shit, have fun with your 5 ban choices", anything.
Just some closure would be fine.
+tank. yeah "forced" to build dmg to do dmg, okay...
and boots. You don't need the Guinsuo's/Blade however and selling it off late game for something like
is often a good idea.
mechanics? Maybe in high elo?

will all dash/jump/leap/stun/slow you do death, kill you eventually with autos, while still being tanky enough to take hits 1v1. That is what the Fighter class is supposed to do. Build anyone of these champions as a tank and replace the name "Fiora" in your post and it'll be the exact same scenario.
.She honestly didn't even felt as a serious threat to us.After early game most of her kills were where she usually picked off target with luck or cleaned up after initial fights.Her damage was subpar at the best after mid game or so and she wasn't all that tanky either and usually died in few seconds.Enemy rengar actually felt more tanky than her.
is the one who actually feels rather toxic to play against as melee on top in my opinion.