A couple of Yasuo change ideas.

Starfish Fuko·4/8/2016, 12:46:55 PM·2 votes·697 views

Shouldn't Yasuo's Sweeping Blade scale off of CURRENT movespeed? I'm assuming this question has been brought up before, but as it stands, sweeping blade introduces a lack of counter since most AoE skills and skillshots with hard crowd control can be avoided by simply dashing out the area. That mechanic is fine it itself since it takes a lot of skill and timing to avoid spells in that matter, but what about the enemies whose primary gimmick involves slows like Nunu ? The Sweeping Blade offers a miniature 'cannot be slowed' mechanic which feels like an unnecessary perk that is very disruptive, especially to champs with fewer options. If Sweeping Blade were reworked to where your base movespeed were included in the movement formula (possibly making it faster), and enemy slows would negatively affect its travel speed by a proportionate amount, it would create a more clear dynamic as to what can be done when Yasuo starts dancing circles around you (besides next-to-nothing).

Rewarding a good Wind Wall Timing Wind Wall has a pretty hefty cooldown, which is deserving because the potential of that move is pretty harsh. In fact, I would propose that Wind Wall would have even more cooldown if this following idea would be considered. Here's the general idea

Windwall's Cooldown: 30 seconds at all ranks Ranks 1-5: 2.0/2.5/3.0/3.5/4.0 second duration Mechanic Change: Successfully blocking an enemy champion projectile will decrease the cooldown of this skill by 3 seconds, (up to a maximum of 15 seconds.)

Basically more punishment to people who time it improperly, more reward to people who time it properly, and a reworked attractiveness to levelling the skill.

===

It's possible that devs are satisfied as to where Yasuo is at the moment, but there's no crime in stating ideas, right?

2 Comments

LilxPaprika4/8/2016, 12:58:25 PM2 votes

great idea upvoted

windwall's cock block is really strong, as it can be casted instantaneously. I like that this keeps the "instantaneousness" of it while keeping it balanced, instead of say adding a small delay on its casting.

not sure about the numbers but the concept is there.