The problem with tanks

brickyorchid10··1 votes·815 views

So the biggest problem when riot makes tanks is giving them max hp dmg.Tanks shoud'nt have max hp dmg cuz that means they dont need to build dmg in order to do dmg.Ok let's look at an tank that has balanced max hp dmg is zac.He at lv 1 his w only deals 15dmg + 4%-8%(depending on lv) of max hp dmg.That is aoe dmg but it's not rly that high.But when u look at mundo who deals 25% of ur current hp.Yhea it is current hp dmg but...It has a dmg cap so it dose'nt matter if ur at 50 hp he will still do 150 dmg to you.if ur full hp and he q u than if u have no magic resistence items he will deal around 300 dmg.Like what..?The adc deals less dmg than a mundo.Ok now let's look at another problem.Abilities that scale with hp/armor this shoud be removed cuz if u play a tank u shoud'nt be rewarded with dmg for building tank (well maybe exept sunfire cape/Abisal mask).And here are some exemples of taks with too much max hp dmg:Poppy,Shen,Singed(Well u can build him full ap).Giving better base dmg is more balanced than %max hp dmg.Sry for my bad spelling

4 Comments

Critmaster Garen4 votes

mundo isnt a tank. hes a fighter.

he doesnt have the utility to be a tank.

Crispy0Snake3 votes

If tanks and fighters do 0 damage they'll just be ignored. The frontline champions in the game would just be blobs of hp.

Also, a lot of top lane champions need % health damage so that they can trade in their matchup (Or they can't walk up to the wave or have much presence in lane). If the damage was a flat amount, so that they could trade into tanks etc, their damage would be busted vs squishy champions who aren't tanks and they would end up being flexed into mid and jungle perhaps.

Abilities that scale on armour and hp are somewhat needed so that when a champion like braum is put behind, he's then made less useful, or he's ahead he's made more useful. If the hp/armour scalings weren't there, then these champions could feed their ass off and still be as useful as they would otherwise be.

brickyorchid101 votes

I don't really think a lot of toplaners need % health damage because if you look at the top picks the only one with % health damage is aatrox with his 20 sec cooldown passive.

brickyorchid101 votes

Well just my opinion.

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