[{quoted}](name=Lrrr Omicronian,realm=NA,application-id=3ErqAdtq,discussion-id=JhljgHhx,comment-id=000c00010000,timestamp=2019-09-03T16:16:10.774+0000)
You're ignoring the Villain passive damage, which is considerable.
There is an entire paragraph on the villain damage and its considerability which you seem to have skipped. I mentioned the entire damage the villain mechanic is going to deal at level 16 with one combo, that being 1% of the targets max HP as true damage with each auto and each spin, so Q + 10 spins from E is 11% target max HP true damage. I compared it to a single Fiora vital hit when she has 200 AD. You and many others overestimate the villain damage, especially against Squishies.
It's not so much the missing resistances, or even the slower stacking. The most hurtful part of the nerf is the increased CD on the ability. And there is nothing that they did to his kit, that makes the nerf necessary in the first place.
I'm sorry, but I can't find a changelist where the cooldown is increased except for the original week 1 changelist. The current PBE iteration that is now over 2 weeks old doesn't mention a cooldown increase on Garen W. Or on any of his abilities for that matter.
Giving an AS scaling on E does not = pushing W back to 2 years ago.
The change to the Villain mechanic on R active could be seen as net neutral. With the removal of the passive damage, it's a nerf. That could be ok - people have a lot of gripes with Villain Mechanic. But they have to put that power back somewhere, and they haven't.
Removing the Villain damage in exchange for better base damage (yes, E base damage goes up and more spins = more applications of the base damage and the ratio) and the possibility of scaling is a net nerf if the villain was to be a tank for live garen, which gets equalized by giving Garen access to Conqueror, which will outdamage live Villain damage and a buff everywhere else.
Everyone who is upset here should take more than just a glance at the numbers before complaining. Many people even think that Garen E received nerfs, but that is wrong aswell. This is nothing you said but I just wanna set the record for others straight.
Live Garen rank 1 E applies 14 (+36%AD) 5 times (at least until level 4).
PBE Garen applies 9 (+26%AD) 8 times.
Many people see 14 (+36%AD) > 9 (+26%AD) and write if off as a nerf without even looking at the possibility than ×5 < ×8 and the ×8 making more of a difference than the damage/spin loss, which it does. The overall damage of a level 1 spin is higher on the PBE. The E damage is so much higher than live E that it easily makes up for the villain passive damage until at least 2,5k HP on an enemy target.