A new Jungler's starting Item
I'm trying to figure out an item that will help champions with weak early clear:
This is a cheap item and it is based on a charge... lets call it Adrenalin.
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Adrenalin actives on camp engage, for every 3 attacks received by an neutral monster from the engaged camp adrenalin gets one stack.
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Adrenalin measures* total health **loss *in the engaged camp, after the **loss **reaches 60% of the champ's Max health it gives 10 stack of Adrenalin, and it keeps on going like that for every next loss that equals 10% of Max health.
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When the camp is cleared the stacking stop.
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On the next camp engaged the stacks are released on the engage as bonus true damage and also as a shield equal to the amount of charges.
So lets say
starts with the Krugs, she receives 16 auto attacks from them and they take from her 91% of her Max health, on the next camp she engages her first auto attack will deal bonus 5 (16 AA = 5 stacks) + 40 (4 MaxH stacks = 40 stacks) = 45 damage and will be shielded for 45 damage.
I never jungled Eve this is just a an example guess.
Notes (other conditions): Returning to shop resets the charges; Adrenalin wares off when feeling safe :D . The charges are reset if any other enemies are attacked instead of neutral monsters. Attack on Non-neutrals don't trigger the charge. The crab can activate the release , but since does not attack it cant charge it.
http://fc08.deviantart.net/fs70/f/2010/054/a/1/a1a65f6569de5577725aaeb1b11a2aee.jpg
Bonus: Releasing the charge on Camps in enemy jungle boost the Release effects by 33% ? Should it**?** Can be limited to 10 camps, then turns in consumable and restores health? Should it**?** Shield only activates if enemy champion attacks first in own jungle? Should it**?**