Suggestion for Vayne's True damage
So since the dawn of time, vayne has always been this scary late game monster, always having the potential to 1v5 with enough skill.
Of course, there were times where she wasn't as impactful due to meta change, but her true damage and her play-making potential made her popular from time to time (and of course, she eventually handed down the toxicity torch she received from yi down to yasuo). Vayne wouldn't be too big of an issue except she has max hp true damage as auto attacks, causing everyone to die a bit inside. She was the anti-tank, anti-adc, anti-assassin pew-pew lady, someone you could never properly itemize with.
Now, I'm fine with being outplayed by a vayne. If she reads me well, and can weave through all my grabs and such, she deserves to kill me. What she shouldn't deserve is to become a moving turret that tanks and assassins can't deal with after going 4/11/3.
So I propose a minor change. Don't make her W a constant passive that's constantly turned on. Make the change so that if she's just auto attacking, there are no silver bolts, but if she tumbles, have the W active for her next 3 autos. This way, when she decides to commit to a fight, her damage is the same, but if she's cced or taunted, her auto's don't hurt. A rammus shouldn't be nuked for successfully ccing the backline.
Sincerely, a Frustrated toplaner who builds 300 armor yet still gets creamed on by a 3/7 vayne.