@Riot: Buff Poacher's Dirk
With the new jungle spawn times especially, the 60 second CD on stacking it is way too long. Def needs to be lowered
With the new jungle spawn times especially, the 60 second CD on stacking it is way too long. Def needs to be lowered
It shouldn't even have one. If you somehow manage to steal half of the enemy's jungle without him coming to stop you you deserve to upgrade it.
At the same time that makes it really snowbally though, but I get your argument. I think 40-30 seconds would be more reasonable, if not lower.
I think 20+ seconds is mandatory because if Lee Sin or someone kills me at my 2nd red with a poachers dirk he can pretty much take all 3 camps for free and gain basically 1000 gold off of 1 kill (300 for me, 400 from dirk upgrading, and ~300 from the camps total). That's a LOT of money.
Maybe instead just make it a one-time-only item so they can't abuse it by repeatedly getting the 400g discount dirk when ahead.
[{quoted}](name=Moraru Maurice,realm=EUNE,application-id=3ErqAdtq,discussion-id=qQ9vLvPz,comment-id=0000,timestamp=2016-12-04T18:56:03.853+0000)
It shouldn't even have one. If you somehow manage to steal half of the enemy's jungle without him coming to stop you you deserve to upgrade it.
This.
At the same time, I don't think a single successful jungle invade should reward a fully completed Cull in gold on top of what else you're already getting.
Misread that as dick..
nah screw that. If it's strong enough to be bought and meta, it makes AD junglers even better and AP junglers even less desirable. The new camps take so many more spells to clear now, that AP champions run out of mana and cant even smite blue for more.
Do you want everyone to play only AD champions which can build one of the only couple of serrated dirk items?? Oh wait they already do.. Currently only 4 or 5 of the top 20 most played junglers would ever buy
and some still might just go tank or even AD instead. Lets not make that worse
As far as I'm concerned, the only reason someone would want poachers to be buffed is if they play
, which need NO BUFFS THANKS
Yeah but what it upgrades into sucks and also only two jungler builds Lethality items, hence little point in even getting Poacher's.

most rengars (me personally too) don't bother too much with lethality, more along the lines of bc, dd, ie, stuff like that
warning, fair amount of bias since I main BRUiSER rengar not full ad
I dont get a lot of it either :P
dirk is some assss
dekar173 (a challenger rengar player) says that full AD is pretty bad and bruiser is just infinitely better
EXACTLY why try to one shot in .5 if you can kill them in 1.2 but survive for 5 more years cuz of broken visage heal (try it out its fucking dumb)
that and his empowered w allows him to eat cc for days
yeah :^)
Rengar Not always cancer thats built tanky
Who's ready to have another round of tank item nerfs so Regnar will stop abusing them? It worked so well last time. [slayer-pantheon-popcorn]
Ocasionally 
wasn't that guy deleted in 6.22? I don't remember his name
What are you talking about? I see him in every other game. I actually wish that annoying piece of shit was deleted.
54th on the play rate chart, at 5.7%. It's likely that you just remember your games against him vividly since you seem to hate him, so every time you play against him it feels like "not again." When in reality you see him much much less than other champions which you don't hate
Also he basically was deleted like why do you even care if you play against him. That could have been lee sin, vi or rengo and instead it's some gutted ass clown
I just had a game as adc (Jhin) against Shaco. He was moderately fed, had about 5 kills. Mid-late game I didn't exist because he just blinked to me and deteled me in an instant. Invisibility has no counterplay now, so he could just ignore my team, walk straight into me and pop me like a baloon. I might have just afked at that point.
He does less damage than before... when he "crits" with backstab it does less than a real crit. They are buffing him now in 6.24. Like he did objectively less damage with a rotation, especially with a crit build, plus flat armor pen is worse now. You are on about nothing
You must have the worst luck ever then.
I do
I've been experimenting with Duskblade and Ghostblade on
for better burst and chasing, respectively. Haven't really been able to see if it's worth it or not since all my games have snowballed before I finished them (serious case of firstworldproblems).

Talon isn't much of a jungler.
Yi doesn't build Lethality.
Youmuus would benefit, would it not?
Yi doesn't build Ghostblade. Doesn't give attack speed.
Yi doesn't build Lethality.
I don't know if Yi is a counterjungler, but if he can get a serated dirk at a cheaper price it would surely be worth it even if he didn't build it into anything.
Youmou's, basically.
But talon can jg pretty good and can get a kill pretty early on
[{quoted}](name=Spice POWAH,realm=NA,application-id=3ErqAdtq,discussion-id=qQ9vLvPz,comment-id=000100000003,timestamp=2016-12-05T01:20:25.243+0000)
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Talon would especially appreciate this, and it would be tempting for Kindred too.
pretty much any AD jungler can build lethality items. Esp. Youmuu's which is such a versatile item.
They just need to make it able to be turned into the regular dirk for extra gold instead of selling it (if you fail the minigame or get a burst of gold and want to complete your item NOW)
yes please i never use it lol
First the biggest problem is that serrated dirk itself is a really bad item now.
Second, Lee doesnt need further buffs thanks.
Actually, Serrated has a very good place on a jungler, because junglers love out of combat movement speed.
The entire thing that make Udyr become meta again a while back was the fact that Runic Echos gave Udyr a movespeed item from the jungle.
I think that the counterjungle mechanic should only apply to a completed item and not an awkward component item, but maybe that's just me.
I think if they're going to make a counterjungling item, they should allow it to be bought level 1 as well as give it the extra exp passives for jungling. I see no point in really buying it unless you're just super far ahead to afford it, since it's gonna take a long time to stack it up just from it's cooldowns. You have to essentially counterjungle 3 separate times and that takes time. Give it the jungle exp passive at the very least, though reduced CDs would be nice as well. As of right now it just feels like an item for a fed assassin to buy when he feels like getting a cheaper dirk. Honestly from poaching 3 camps you could afford the serrated dirk outright.
I think if they're going to make a counterjungling item, they should allow it to be bought level 1 as well as give it the extra exp passives for jungling. I see no point in really buying it unless you're just super far ahead to afford it, since it's gonna take a long time to stack it up just from it's cooldowns. You have to essentially counterjungle 3 separate times and that takes time. Give it the jungle exp passive at the very least, though reduced CDs would be nice as well. As of right now it just feels like an item for a fed assassin to buy when he feels like getting a cheaper dirk. Honestly from poaching 3 camps you could afford the serrated dirk outright.
The passive doesn't go on cooldown until after you have farmed your first stack, and once you have the 3rd, you have your serrated dirk. So it would only go on cooldown two times. And two or so minutes isn't really that long if you are getting 350 gold worth of stats out of the deal. (Calculated 1100 for serrated dirk - 750 for poachers)
The funny thing is though, you seem to describe the item as a snowball item. Yet the cooldown essentially prevents the you from making home in their Jungler. (Which is kinda anti snowball)
Lastly, Poacher's dirk really is meant to be a niche item. The problem with the old Poacher's knife was, you told everyone and their mother that your plan was to counter jungle, they would move to counter your strat, (if they were smart) and you would be left with nothing cause that was all the item was good for.
Poacher's dirk, fixes part of the problem in the sense that it's a temporary item, and you won't be locked out completely if you couldn't counter jungle. However, it shouldn't be balanced as a core item, especially as it's mainly an Assassin item. If it was, basically all AD assassin Junglers, would be counter jungling as a core strat, and the enemy (Should) move to counter that. Leading to the same problem that Poacher's knife had.
Also like you said, you could get Serrated dirk by poaching 3 camps in of it self. So the actually affects of poacher's dirk don't even need to be that amassing, as Counter jungling is rewarding in of itself, it simply acts as icing on the cake.
The passive doesn't go on cooldown until after you have farmed your first stack, and once you have the 3rd, you have your serrated dirk. So it would only go on cooldown two times. And two or so minutes isn't really that long if you are getting 350 gold worth of stats out of the deal. (Calculated 1100 for serrated dirk - 750 for poachers)
The funny thing is though, you seem to describe the item as a snowball item. Yet the cooldown essentially prevents the you from making home in their Jungler. (Which is kinda anti snowball)
Lastly, Poacher's dirk really is meant to be a niche item. The problem with the old Poacher's knife was, you told everyone and their mother that your plan was to counter jungle, they would move to counter your strat, (if they were smart) and you would be left with nothing cause that was all the item was good for.
Poacher's dirk, fixes part of the problem in the sense that it's a temporary item, and you won't be locked out completely if you couldn't counter jungle. However, it shouldn't be balanced as a core item, especially as it's mainly an Assassin item. If it was, basically all AD assassin Junglers, would be counter jungling as a core strat, and the enemy (Should) move to counter that. Leading to the same problem that Poacher's knife had.
Also like you said, you could get Serrated dirk by poaching 3 camps in of it self. So the actually affects of poacher's dirk don't even need to be that amassing, as Counter jungling is rewarding in of itself, it simply acts as icing on the cake.
You have to go into the enemy jungle and counterjungle them THREE SEPARATE times. I think the item in and of itself tells them you're going to do it THREE times. Sure they might not notice the first, but then they'll still know you're gonna try two more times. Having to go into the enemy jungle to steal a camp on 3 separate occasions is basically making a home in the enemy jungle in my book, because it's pretty risky to do it twice, let alone three times early on(which if you're gonna buy this item you need to do it earlyish because otherwise you're not gonna get the use out of it, unless your game is 40 minutes long and you're fed). Especially with the way every single camp seems to take much longer to clear except maybe Gromp and wolves. I'd rather go in and take 3 camps at once and just buy the serrated dirk while the enemy jungler is off somewhere. Also, in no way did I say it was a snowball item. I said at the moment it feels like the only way you'd want to buy it is if you were ALREADY fed out your ass and just wanted a cheaper dirk just to buy something. That'd mean you already snowballed before buying it, so how did I say it was a snowball item? At the moment the only reason I'd buy this item is if I had most of my lethality already and didn't have enough for a serrated dirk or anything else useful, but did have enough for the poachers. If it's meant to be a niche item, currently the niche isn't wide enough to have an item made for it. Pretty sure that's why they've deleted several items in the past, or reworked them.
I legit forgot this item existed because it was so bad.
Holy shit I forgot that item existed.
ayyyyyyyyy lmao
Exactly... I never get this item The amount of danger you put yourself into and the time spent isn't nearly worth 400 gold or whatever it is