Can we get another item that gives tenacity so we can have more boot options?
Title. With all the cc treads are almost a necessity and it's annoying as hell, why's there only 1 item anyways that provides tenacity other than elixir of iron?
Title. With all the cc treads are almost a necessity and it's annoying as hell, why's there only 1 item anyways that provides tenacity other than elixir of iron?
I would love of they added Moonflair spellblade. 50 AP 50 armr 50 MR. + tenacity
Considering there is only 1 tenacity item now it's needed
The reason why they didn't add it a year ago was too many tenacity items. What's the excuse now
I love the item, but I think they'd need to do that thing where there's a variant of the same item for a different map. That item would be incredibly strong on almost any AP tank on Summoner's Rift, so I could see them reducing the AP it gives if they brought it over. That item gives a lot of useful stuff for just 2500 gold.
But only for Mages or Tanks, please. Assassins, Marksmen, and some Fighters already have QSS and shouldn't get another Tenacity option while Tanks (who want it) have to buy Mercury's. This reminds of the 'CDR on Marksmen' 'dilemma', actually ...
But only for Mages or Tanks, please. Assassins, Marksmen, and some Fighters already have QSS and shouldn't get another Tenacity option while Tanks (who want it) have to buy Mercury's. This reminds of the 'CDR on Marksmen' dilemma, actually ...
I agree entirely
what's funny is that ADCs can now get CDR with Essence and/or Death's Dance
Yeah, I agree, make Zhonya's give tenacity and make active last for 1 second.
Isn't a tenacity mastery in the defensive part? Also it is so deep , that you pretty have to choose between going full defensive and missing the powerful the powerful offensive masteries?
Tanks kinda have "in-built" tenacity if you build your masteries around it, and if CC is used on them , then they did their job! Using CC on a tank is pretty much a waste compared to the use of CC on a carry (so the tank protects their deadly children by absorbing everything that wants to hurt them). Making CC weaker against a role designed to absorb it isn't normal.
About mages... I don't know. The AP tenacity item most probably will not be too powerful, because of the simple fact that they will try to make it more of a trade. Tenacity brings safety , so I assume they will make the AP tenacity item not offer too much damage and not that worth to build.
yeah it's a bunch of crap that you have to go almost full tank to get the 15%, honestly tenacity should be readily available to anyone who's willing to spend some gold on it
My only problem with offering tenacity (as an option) to everyone is that this can be abused against certain champions , making them much weaker than they should be.
Also , the knock-ups don't get nerfed in any way by this , and it will make this CC much more reliable and more needed for a good team composition.
The last thing that I want to underline is the fact that Riot intentionally removed/nerfed tenacity items overall. This means that they don't want people to get it easly , and most probably want to avoid making it an accessible stat for everyone.
merc doesnt give tenacity, maybe you're talking about zephyr?
Hm? Mercury's Threads give 20% Tenacity, and Zephyr is dead.
Probably not. With the removal of Zephyr, it has been made clear that Mercury Treads are the only place item-based Tenacity is to exist.
In context, it makes sense: Every boot choice safe Sorcerer's and Berserker's offers a unique effect you cannot get elsewhere in items.
Yeah agreed. Especially since tenacity now only gives 20% cc reduction instead of 35%, I feel like they can afford to add it to other items. They removed zephyr, we need another tenacity option (or two).
And why has it been gutted to 20% from 35? I don't care about the slight price decrease
I agree, I'd rather have the tenacity than the magic resist since other anti-mage items got a little buffed.
Yea, I almost always pick up Merc Treads on anyone remotely tanky or even just melee. CC shuts down squishy melees, and tank melees need to take CC for squishy melees, so Merc Treads always seems like a better option than, say, Ninja Tabi. Also the little MR boost is nice becuase my first armor item gives a metric s-load of health, so the MR goes a long way in terms of effective magical HP. I can usually pick up 1-2 armor items, and an offensive item befure grabbing any other form of MR besides runes and Merc Treads.
Tenacity is good to have on boots to get it really early. Having it on an expensive end game item wouldn't be very useful.
Nope. Now the only damn reason you bought elixir of iron is gone. Enjoy your shitty temporary 300 health instead
Seriously, does ANYBODY actually care about the "Path of Iron" thing it gives?
what? i dont understand your post at all
"Can we get another item that gives tenacity so we can have more boot options?"
Elixir of iron used to give Tenacity, they removed that as well as Elixer of ruin, so you end up with this shitty 300 HP boost and the useless Path of Iron that is literally next to useless.
In your post, you pointed out that Elixir of Iron gives Tenacity, which it does not
Well there was the; cloak & dagger, eleisa's miracle, zypher, and moonflair spellblade, until riot removed them for "strategic diversity" the hypocrites. I agree we need more tank biased items with carries running amuck. http://leagueoflegends.wikia.com/wiki/Named_item_effect#Tenacity