The Curse of Mordekaiser
I think I may have had an epiphany. Don't get me wrong, I am not saying anything here about Morde's numbers, viability, or balance. I am not saying he is over powered or under powered. Not the discussion here. He is, however, under played.
I think the flaw that Mordekaiser is suffering, it isn't power being as he is a damned monster, but I've no idea how to fix it. You have to juggle so very much when playing him, and not all of these things have the same flow.
Examples:
- HP goes down (casting), Shield goes up if ability hit. Otherwise HP just goes down.
- Shield starts going down, HP starts to go up with Spellvamp. Unless abilities are being kited, then HP goes up, shield doesn't exist, HP goes down.
- Melee is the strongest strike, low range is the average, medium range is his ultimate. To ensure ultimate he has to then close with no close. If he flashes in for the secure, he cannot peel back out. He goes in and stays... while at the same time attempting to operate like a caster to keep his shield up.
- Now he has a Pet, Shield, HP, Highly Varied Ranges, Vamp, Closing.
See what all is juggled? Then add items.