Atma's Impaler - The Case For Re-release
Atma's Impaler. Most of you have heard vague reference to this item, as it was the second item that caused a few problems insofar as the Meta went. Funnily enough, this item can fix three major problems that exist in the game today... odd how that works. The problems of:
- Over Oppressive ADC Champions
- Gutted and Crippled Juggernauts and Bruisers
- Supports managing to keep the ADC inviolate.
How, you ask? Well, let's head down the rabbit hole.
What even IS Atma's Impaler? Well it was an item that became the base item for almost every AD champion for, say, a month. It gave survivability and some crit chance, so why not take it? Incidentally items of today have vastly surpassed it, and for it's price an ADC has vastly better options at their disposal to cover survivability and crit chance. Don't forget, Crit Chance used to be more rare, item wise, before Shiv and Firecannon.
So, what does it fundamentally do?
http://leagueoflegends.wikia.com/wiki/Atma%27s_Impaler
Atma's Impaler +45 Armor +15% Critical Strike Unique: Gain AD equal to 1.5% of your maximum health. (Thats 30 AD per 2,000 hp) Cost: 2300gp
That is it. That is all that this terrifying item is. It had a singular purpose, to amplify the pumishment that heavy fighters (Juggarnauts and Bruisers) could dish out, while giving them enough toughness so that they could survive punching through the front lines and shift the carry's focus on them, lest they murder the carry or support... as they should. So many champions are deemed unviable because, at current, yes they can reach the back line if they build tanky... and then do not do enough to draw attention as they are basically ignored while the carry continues beating on your team.
Well. That is the what, let us move on to the WHY...
Many items are now absolute staples of various classes. While the Black Cleaver is seen as a staple for most Bruisers and Juggarnauts, all of their power is skill loaded - not attack loaded - so they do not really reap all of the benefits of the item. Atma's increases the actual functional viability of items such as Cleaver, Sterak's, and Frozen Mallet on these slow moving badasses.
A carry, or support, should NEVER lack instant fear of a Juggernaut that has plowed through their front line, and is making a path towards them. Nor should they manage to live if their team doesn't get the Juggarnaut off of them. If you get flanked by Garen, and he comes in from behind and grabs up your ADC... the ADC and their support should not be able to handle this on their own, unless they play extremely well. These champions were designed to be monsters.
The Atma's Impaler was designed specifically for this concept and role. It will add new life back to the following champions:
- Garen. It amplifies everything he does, and shifts him back to being the ADCs nightmare. You could even ditch the failed Villain gimmick.
- Jarvan would have a reason to ditch the lethality gimmick, as he can build for his role again.
- Urgot is a jerk, but it would help him too.
- Talon would gain lacking survivability, a bit more damage, and perhaps just enough extra toughness that he won't get twoshot as soon as he appears.
- Nasus would make sense as an AD Champion again, being as no amount of tweaking gives his E a higher potential than his Q... and all but his E is designed as an in-excapable fighter.
- I am certain you can flesh out the list for those you feel it would fit.
But, wait, what about Atmogs?!
Thanks to certain items, such as all of the new MS items, Dominick's, and so forth... neat? It's a 15% crit rate, and around 60-70 late game AD. The 45 armor is nice early on, but loses meaning late game.
Combined with items such as Sterak's, Frozen Mallet, Warmog's Armor, and Black Cleaver it does indeed have a beautiful synergy... if you can afford to build all of it. This is a rather expensive build, and then you have only gained your 15% crit, and did not purchase more to capitalize on it. Therefore it is simply a very useful item to have, and nothing more.
Insofar as it's potential abuses, one would need a truly long game, great farm, and at that point they have Torment and Dominick's... or should, and if they do not they should be punished for it. Also focusing a build entirely around Atma's lacks magical defenses, meaning you still have to deviate for such items as Spirit Visage.
All in all, it would now not be so much game breaking, as it would be a truly nice addition to the arsenal of champions who truly lack a dedicated arsenal.
Edit: The problem I have with the idea that
-replacing- Atma's is the fact that, while, yes Bruisers have a tendency towards auto-attacks.. Juggarnauts do not, meaning they get perhaps one splash from it, maybe two.
Edit 2: I win
Can't sadly.
either.
and Atma's would be the new Tank Yasuo meta.
It doesn't matter if he's not going to 1 shot you like a full AD/Crit Yasuo can. He WILL kill you because you can't kill him fast enough, you can't escape because of Mallet, and he'll probably take out at least 1 or two other non-tanks on your team. I played during a Tankuo meta, and it was disgusting. This doesn't need to be rearing back up again.
as our example because I like him. He's fun to play and commonly used.
(Atma's) 
has 15 armor and
only has 10 ad and is more expensive and
has 25 magic resist while
only has 20 ap for similar gold cost.
Bruisers are in the state they are in now because of tank item nerfs. Nerfs to have tanks survive all of 5 seconds in a team fight that hit bruisers that shared tank items so they survive a fraction of the time.
has 60 magic resist and good amount of ap while building out of
builds out of
for the same 60 magic resist. Health is supposed to be complimentary to defenses but you get
with
. You build out of
less magic resist than
and sometimes
being the only notable exceptions.
please give me my bruiser crit items back.
with
(or
to be able to buy it.