Make Spellvamp grant 100% healing on AoE abilities-

Rebonack··2 votes·1,117 views

-but only heal you from the first unit hit.

The biggest problem with Spellvamp is that it's really only useful as in-combat healing on champs that have mostly single-target spells (see, Jax and Akali) while being someone silly for out of combat healing when you can just lob a nuke into a pile of six minions for a massive heal. So why not just normalize it?

3 Comments

Meep Man2 votes

Who's the first unit hit if 3 enemies are hit by a Ziggs Q?

Rebonack1 votes

[{quoted}](name=Inept Maverick,realm=NA,application-id=3ErqAdtq,discussion-id=qKBEZIaf,comment-id=0000,timestamp=2015-09-30T18:47:14.906+0000)

Who's the first unit hit if 3 enemies are hit by a Ziggs Q?

The one nearest the center of the AoE.

Just like the enemy unit closest to Samurai Bob gets OnHit effects applied by his Q.

N0TY0U1 votes

I agree on AoE spellvamp needing a buff, but 100% might be too much. I'm hoping they will give spellvamp the item 3116 treatment. There's also item 2140. It only work with physical damage but as far as I know it fully apply on AoE spells.

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