You nerfed ahri but not gnar?
Really? The champion that can 50% an entire team with a full tank build? really? and dont tell me it takes a massive amount of skill to play him. his laning phase is easy and so is his teamfight. his jumping around bullshit is too good of an escape
Here's the problem I have. I don't know how it is in lower ELO's but Gnar when played with a semi-experienced gnar player has no weakness other than against champions with low cd all ins with massive gap closers(nobody). His jump isn't his only escape mechanism, his slow works as one as well. His weakness is SUPPOSED to be his squishy form in lane, but it's just as strong as his mega form. THEN when he gets out of mega form you can't get ANYWHERE near him because of his mobility. There is so little room to outplay this champion or even counterplay when played at a certain level and it's ridiculous.
His slow is easy to hit, he's manaless which means nonstop harass and escape spams and his mega gnar form's spells are ALL ccs with MASSIVE amounts of damage and animation delay on champions that it hits, and to top it off, just like Cassiopeia, if you get in range and get hit by one of his slows while running away, you get punished incredibly hard.
I'm not saying to nerf this champion to oblivion, but at least nerf his mobility so he'd have to play atleast SOMEWHAT safe in lane. It's WAY too tough to win lane 1v1 or even farm under tower against him and I can safely say he has no real hard counter.
That trick isn't as unusual as you think.
There are reasons to nerf Gnar, but that isn't one lol.
and so on and so forth. There are plenty of options.
,
all work pretty well against him if you play it right. They can all either A). Bait his jump and zone him/all in him when it's on CD. B). Out poke him. C). Out trade him in drawn out fights. D). Ignore any and all CC he drops on them.