Aatox Update Suggestion

48983507DEL1··2 votes·569 views

This was originally posted in the old forums, but since they have changed to this new Boards method, I figured I might as well move this suggestion for Riot to see.

Anyway, I think Aatrox Aatrox could use some love after being left alone for quite some time without any buffs or nerfs or updates in general. They haven't completely forgotten about him, since they did give him an awesome skin a few months ago, but it feels like it's been a while since he's gotten a quality of life improvement. In the hopes that he may recieve some love, here's a few suggestions that could be made to give Aatrox a healthier playstyle.

Innate: Bloodwell - Maximum attack speed bonus increased to 1% for every 1.5% in the Bloodwell at level 16.

Aatrox's attack speed bonus doesn't seem very significan't at earlier levels and makes it very hard to do anything when revived. This will make it so he can get a decent amount of AS bonus if he uses Dark Flight right after reviving while keeping Blood Thirst on to stay alive.

Q: Dark Flight -Radius of Darkflight (both damage and knockup) increased by 10%

Dark Flight's small radius makes it very difficult to land on more than 2 enemies, which is especially important for initiating teamfights, so a small radius increase (both on the damage and knockup radius) would very much imporve his playstyle.

W: Bloodthirst/Bloodprice -Applies 1/3 the selfheal/damage & HP cost every auto-attack instead of every third auto-attack

His in fight sustain is not very reliable since he can only proc his W every 3 hits. This could be an effective balance of power on someone like Vayne or Gnar who proc the passive from a decent range, but on someone like Aatrox who is very easily kited, it makes it difficult to use effectively sustain through fights while focusing the ranged carries or being focused by crowd control. If it were to apply 1/3 the effect every hit, he could at least get some benefit from it and possibly save his life.

E: Blades of Torment -Basic attacks now reduce the cooldown by .5 seconds

Blades of Torment is not very useful in teamfights since has very low base and scaling damage in a relatively thin line that doesn't slow for much and has a relatively long cooldown. If the cooldown had some form of CDR utility proc, it could have much more effectiveness in terms of peeling for carries and chasing down enemies to avoid being kited.

R: Massacre -Deals damage equal to 10/15/20% maximum (or current) health of all enemies hit and heals for 50% of the damage dealt -6.25% for each enemy beyond 1 hit (50% for 1 enemy, 43.75% for 2 enemies, 37.5% for 3 enemies, 31.25% for 4 enemies, and 25% for 5 enemies). Increases his attack speed by 40/50/60% for 12 seconds and grants nearby allies half this bonus for the same amount of time.

Last, but certainly not least, Massacre seems to only be useful in terms of damage and not really in terms of turning the tide of a fight. I personally believe a %Max/Current Hp nuke would be healthy since it could allow him to build tankier and still do damage, but if it seems OP I could see it being set to just scale off of AD instead (since ability power on Aatrox is almost worthless). What needs to be implemented is the heal based on the damage dealt and the increased attack speed aura. This would allow for Aatrox to completely turn the tides of a fight by regaining some damage that was dealt to him and gives his teamates an increased potential to win the fight. If this is too powerful, then at least one of those two should be kept so his ultimate is more potent.

The point of this update would be to give Aatrox able to use his utility more effectively in teamfights as well as make his W more reliable to sustain through fights and duels. Hopefully some portion of this is taken into account. What do you think about it? Good? Bad? OP?

6 Comments

ValyrianBlade1 votes

Sounds like making him way OP. His passive is a free revive, and with the right items he can come back with something like 70% health? That's 70% too much, consider that after activating anivia or zac passives you get a period to finish them off without any damage coming back from them (they need team presence to make effective use of their passive). Aatrox just gets a free zhonya's+revive (great to tower dive, get the kill and die, teammate walks in to take tower shot so you can get out).

I'll admit I don't play aatrox, so maybe he could use some buffs. Just definitely don't make his passive any better, playing against it is the most unsatisfying thing in this game.

48983507DEL11 votes

Point taken. Will adjust tread. It only revives him with a maximum of 50% health when his bloodwell is full, and its on a long cooldown. It's also to compensate for all his HP costs.

ValyrianBlade1 votes

Spirit visage increases self healing by 20%, I'm not sure but I think that applies to his passive which would bring it to 50%*1.2=60%. Not sure if there's anything else to increase self healing (a mastery in the defence tree i think) which would explain why I heard 70%.

48983507DEL11 votes

Maybe, but either way I adjusted the thread. TY for input.

LordVeral1 votes

looks interesting..i would definately like the increase in attack speed he gets off his passive, not sure about the range increase on Q, that w buff would be nice as well and to make him tie a bit more into his lore that ult change (giving half the attack speed to nearby allies) would be neat as well.

But what i think he really needs is a bit of an increase on some of his base stats more than kit changes

48983507DEL11 votes

I agree I think he needs an increase in either base health or base ad if anything. He's too squishy at early levels that if he get's ganked he will definitely burn his passive if he is overextended at all with no way to escape after it is burned. His knockup is too easy to cancel with any champ with a knockup with not enough range to escape a good gank. He also doesn't have much 2v1 capability and not a lot of base damage.

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