What if base stats were static all game

Mordius··1 votes·240 views

Meaning your base stats do not increase with level, only your abilities.

I was playing a game where I took the wrong runes on accident and I was thinking to myself "How did I get so behind? How am I suppose to come back from this?" Traditionally In league, you dont. You just lose.

This is because of a number of things.

  • The Enemy has more gold than you
  • The Enemy has more skill than you
  • The enemy has more exp than you
  • The enemy has more teamwork than you ect.

It has been known to be called "Snowballing" because all of these variables put together, literally snowballs the player out of control. And Yes, It's really fun to snowball out of control and kill everyone on the enemy team and get that pentakill, but it sure as hell isn't fun to play against. And maybe It's just me, but It gets pretty tiring after all these years of league.

My proposal is this: Remove character level from the equation. Remove stat increases based on level and revolve the game around 1 variable. Gold. Killing champions grants gold, so a player is already going to be ahead in gold by getting kills, they don't also need an exp boost to buff their stats even further.

6 Comments

Dasdi961 votes

So basically make adcs even more broken than they already are.

Mordius1 votes

{quoted}

So basically make adcs even more broken than they already are.

Explain. How would this effect ADCs specifically? This effects all characters equally.

Alex h87211 votes

no it doesnt, basically it effects high base damage/low scaling champs the worst where champs that mainly get damage from items (adc's fit this the most) would benefit hugely as they would now scale WAY better than the diver champs that are supposed to kill them. supports would get shat on the hardest b/c they get the least gold, but riot makes up for that by them gaining a good amount of stats per level (especially tank supports), if they no longer got stats per level then supports would be total garbage midgame and even worse lategame.

Now if you just throw supports out of the equasion saying fuck em, you'd still have to make huge changes for this not to completely screw a lot of bruiser champs (juggernauts mainly, who have high base damages/base stats but scale very poorly), if they no longer would gain stats per level riot would have to make them scale WAY harder so that they could actually be useful.

The main problem with your idea is that Riot uses base stats/ base stat growth being higher on some champs that dont scale hard, and lower on champs that do scale well in order to balance the game, if your change went through and riot wanted to keep the game anywhere near balanced they'd have to make changes to literally every single champ to fit them into the new mold.

Mordius1 votes

They would have to overhaul all of the items, since that would be the main source of stats in the game. Why can't all champs utilize items as ADCs do? It would be so much easier to balance if all champions were balanced around the same concept.

Zane Zephyr2 votes

Then that would make the game extremely stale and boring and it would boil down to who can use the items the most effectively. It doesn't seem like you've thought this through too much.

Alex h87212 votes

yup, would give ranged champs a massive advantage, because melee's usually get more defensive base stats from leveling up so that if they do build damage they don't explode immediately when they go in.

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