here's an easy way to fix runeglaive on laners
step 1: take runeglaive and throw it in the garbage step 2: replace it with something junglers actually want
step 1: take runeglaive and throw it in the garbage step 2: replace it with something junglers actually want
Sorry but, a number of jungles enjoy runeglaive. the only one I know of that got screwed was fiddlesticks
ap junglers need sustain/defense they don't have great autoattacks like the warrior and devourer classes, nor the tankiness of cinderhulk (which also comes with a damage passive)
I say bring back spell vamp off of monsters or armor...maybe the vamp would help more
But than what are mid laners gonne take we all know smite is for mid laners right
it didn't help any junglers, and it's imbalanced in the hands of laners(NOT junglers like chulk was). so no, you are completely wrong. runeglaive was a terrible idea through and through.
step 3: bring back magus and give it a mana regen scaling of magic damage like runeglaive.
can we replace it with something laners want? if not then im out
IDk if I maybe missed something but this isn't something junglers want? i use this on jungle Akali and its super effective. E and hit big rapter after a single items and insta kill camp. I personally find this the most useful jungle tool. You just have to try it and stop calling it useless probs.
They could have the mana restore only proc from smacking jungle camps
But then jungling might actually not be total shit.
is the only one thats good with it, and you still only proc it once per camp so its not a lot anyway. just bring magus back and give all jungle enchants extra mana regen vs monsters (because not only ap junglers need mana, there are tanks and peoople like
who would appreciate some mana as well). boom fixed everything!
It's like they wanted to nerf Fiddle in the jungle...but rather than just outright nerfing him, they removed the one jungle item he uses and buffed a bunch of random champions in the process. I'm still not sure why they did this other than they thought it'd be a cool addition....addition....I'm so glad they didn't change Abyssal Scepter.
lets just remove all items. TEAM WITH BIGGEST BASE DAMAGE WINS
Hrm.. not sure, I jungled as Fizz (Apishly) the other day and managed 10-2... it's fairly effective for most AP Junglers, or just laners that can benefit from AP and want to increase their farming potential early/mid game (I farmed like a boss with it on Ezreal one game, far better than any other setup I've tried)... HOWEVER, that being said!
It is fairly worthless late game because you replace it with a Lich Bane (or T-Force on those just using it to farm). For some reason it's passive is Spell Blade, but it doesn't do the damage Spell Blade does, and it's a minor AOE proc. AKA It's a different ability. I say adjust the passive, or just change it's bloody name and drop it's ratio a tad and let it stack with the real Spell Blade items. That's the only issue I see. Around mid game you exchange your jungle item for something that flat replaces it. You lose your AOE, the AP, and your wave clearing ability, but you gain a Spell Blade that actually carries into the late game (or you have a vestigial AP item for 80 AP and the rest no longer matters). Sooo That's my idea.
Amen