@ Riot: Since games are going to be shorter, can Sion's W receive some compensation?
His health stacking passive is already unbearably underwhelming. Since games are going to be ending quicker now, his passive becomes even more useless.
Some of you that don't ever play Sion might be saying to yourselves: "But Serge, he has infinitely stacking health! He's good as he is and is very tanky!" Well, yes, he can be tanky, obviously. However, look at Sion's health value at level 18:
http://leagueoflegends.wikia.com/wiki/List_of_champions%27_health
He has one of the lowest level 18 health values in the game. And his passive stacks extremely slow. I've played games that go up to 50 minutes long (before preseason) with good CS (not perfect, obviously) and I might be lucky to have 800 bonus HP.
And some people (who again, don't play Sion) might say: "But Serge, his W gives him a strong shield! That's bonus health right there!" Again, this is true, however, the amount is based on Sion's health. So, early and mid game it's pretty abysmal. And since Sion's armor value, as seen here: http://leagueoflegends.wikia.com/wiki/List_of_champions%27_armor is rather low (considering he is a tank/fighter) it means that Sion's W gets popped so easily that he can't even detonate it against jungle camps effectively early game.
I understand that Sion's E was oppressive when he came out, and it got nerfed--rightfully so. But his W was hit hard with nerfs too, and now that games are shorter than ever, his W passive is just garbage.
I don't know how these shorter games are effecting Nasus, Veigar and Thresh, but I can tell you right now that, in my opinion: Sion is in a rough spot currently.
Maybe I'm wrong? Can other Sion players tell me if I'm just seeing this incorrectly or something?