[{quoted}](name=Fondling Gems,realm=NA,application-id=3ErqAdtq,discussion-id=q4hEUOmP,comment-id=0000,timestamp=2017-03-02T07:36:53.629+0000)
The difference was that Rengar didn't leave the player time to react, and there wasn't much you could do against him. Being invisible also meant that unless you had pink wards out you had no way to know if he was right next to you.
Zed takes 3 seconds after ulting for his combo to finish. Add in the half a second of the animation as well as the fact that he has to run up to do it and it leaves his enemies with a lot of ways to react and play around him. He also isn't great at sustained fights.
Talon bursts faster than Zed and is harder to see coming but his burst isn't quite as hard and he requires his ult to kill, meaning that he can't use it to escape.
Old Rengar burst far faster than either of them (Under half a second burst time) was all point and click (Ult Q>Q), had pretty good sustained fighting, and was incredibly snowbally due to his old passive.
It rewarded him for killing the weakest enemy over and over without punishing him for doing that.
Hope that helps, feel free to ask about anything you feel I didn't cover well.
You say 3 sec for zeds combos, but during his 3 sec isn't he untargetable? kinda similar to the same issue with Rengar?
I mean most of the time old Rengar still dies after the kill, but still takes out the correct champ. I mean I have counted as well, and all those champs kill time and get out feel and look the same. Rengars jump in animation is about 1.2 secs, but with all 3 champs most of the time they come out dead, or very rarely sometimes get way. So if the Difference is time it takes to kill and get out, but damage is pretty much the same, then there really is no difference right?