Thank you based Rito Gods for the Garen buffs to his passive and w!!!

ripGarenGod·6/28/2017, 6:15:56 AM·8 votes·1,335 views

Garen is getting huge buffs to his w and passive!!! I am So happy! This will make him viable in high elo! Garen http://imgur.com/0edsCem

36 Comments

TotalJerk6/28/2017, 8:12:10 AM7 votes

I would rather have his tenacity back, tbh.

pigsqueaks6/28/2017, 6:24:39 AM5 votes

He needs skill elements in his kit, W timing gonna be pretty important again, I like the change

CleverSloth6/28/2017, 1:46:57 PM5 votes

I hope it's true, garen has been fairly unplayable since his update. Heres how you beat garen: trade and kite, you win.

Naching6/28/2017, 2:33:40 PM4 votes

After months of poor buffs and big nerfs finally a great champ gets a deserved buff... I hope its only the beginning.

Darkdemon6536/28/2017, 4:14:30 PM3 votes

I don't know about viable, but they're definitely good changes.

Wildstyle6/28/2017, 6:23:23 AM2 votes

Doesnt seem game changing but from when we played you were a godlike garen as is lol

Big Lincoln6/28/2017, 6:36:14 AM2 votes

garen feels very strong as a pseudo-assassin on PBE

i think these changes helped a lot with that, lower cooldown on passive late game + much stronger but shorter W makes him really hard to kill while he's tearing shit up

Critmaster Garen6/28/2017, 7:13:12 AM2 votes

im wary of these changes. they look good on paper, but they also look mostly like tradeoffs.

his passive having increased regeneration below 20% health sounds good. but if youre that low, youre usually not sticking around for 9 seconds to get dived on by your lane opponent or ganked by the enemy jungler this early on in the game. so i dont know how useful thats going to be.

his passive activation time at lvl 16 reduced to 3 seconds sounds great aswell. but again, he has no reliable way to disengage combat once he commited. how useful is that actually going to turn out if he already cant make much use of the mechanic?

if i want more out of combat sustain at that phase of the game, i could just buy warmogs. id gladly sacrifice all that lvl 16 regeneration and stick with the 4% out of combat regen at lvl 11 if the passive was situationally available in combat in return.

his w has larger damage reduction in clutch situations, but is weaker in extended fights against opponents with lifesteal or other forms of sustain. these are the fights where he already struggles.

it comes down to how he performs in extended fights against enemies with sustain. thats one of his greatest issues imo. he gets drain tanked far too often. or the enemy gets healed and shileded and he cant take him down in one rotation. then garen gets shit on in the 5 second window (at 40% cdr) his abilites are on cooldown while you can just stand around and auto attack.

overall, these are clearly buffs. but again, just like with the armor shred buff, they dont look like theyre fixing any of his issues. theyre more like small band aids.

Salson6/28/2017, 11:15:07 AM2 votes

Meh, his passive should be some kind of in combat sustain that actually promotes interactive gameplay. W is decent though.

agbudar6/28/2017, 3:54:03 PM2 votes

it looks too good to be true

DragonShea6/28/2017, 6:22:09 PM2 votes

Garen : Darius, Eat your heart out.

DunkinNoobs6/28/2017, 8:03:19 PM1 votes

None of these changes make his laning not garbage and so he'll still be bad.

Chønklord6/28/2017, 6:30:36 AM1 votes

If you buff Garen you gotta buff Darius.

It's only fair.

Giggling Granny6/28/2017, 8:43:14 PM1 votes

oh look another braindead champion is getting buffed so now we have darius/zac next patch we would have garen too..

No wonder why this game lose more and more players....because riot allow 0 mechanical champions to be strong for no reason

Rexxiee6/28/2017, 6:27:59 PM1 votes

Oh great buffing one of the most braindead champs in the game, lets nerf lethality some more tho xd riot balance team

Sun Wu Ryuumoku6/28/2017, 2:15:54 PM1 votes

A binary champ... buffed... i don't like it.

Critmaster Garen6/28/2017, 7:32:17 AM1 votes

you also have to remember that the average skill level on the pbe is pretty terrible.

so while these changes may feel good there, im not sure that they still hold up in a live environment against slightly more coordinated teams when your target like a marksman gets constantly healed and shielded by supports, drain tanks you with lifesteal + warlords, and has item 3026 in his inventory.

taking down an enemy carry in a single spin rotation is not very feasable anymore. and if you cant, youre going to lose the fight since you simply cant sustain through it like your opponent does.

same for disengaing fights to make use of the reduced passive timer. its already impossible to do most of the time once you already commited to a fight.