@riot how much kench do we need to see until you realize he needs a rework?
kench is old poppy levels of toxic. should be aatrox'ed until reworked
some things should not exist in a moba because they are incredibly "boring" to view by anyone who plays the game and understands what is going on. kench in his current state is one of such things
kench removes plays made by the enemy team. it is incredibly boring to watch. not only does kench remove plays, but he does it in a fashion that is so plain and boring too just based on how his kit works. on top of being a tank-god so plays made against kench are futile as well. its just too boring and when its "good" its 100% pick/ban as we have seen since the kench buffs
i THOUGHT riot realized the problem and thats why they dumpstered kench. originally i feared 2016 worlds would be a kench-fest, but riots nerfs to kench to get rid of him made me think possibly they realized their mistakes with the champion and were putting him down until a rework
but i was wrong. riot recently gives big buffs to kench and brings his toxic kit back into 100% pick/ban turning all of our finals games into bore-fests when hes in it but thankfully hes banned most of the time.
now some things like say thresh lantern do the same thing as removing enemy plays. but at leash that has more counterplay in that you can CC and burst your target before he can click the lantern
something like kalista ultimate removes plays of the enemy team, but at least kalista is squishy and at least riot dumpstered kalista with a ton of nerfs when they realized the problem. when kalista was "good" she was 100% pick/ban and honestly kalistas ultimate isnt even the biggest OP part about her. its her infinite flashes
something like kindred ultimate also sort of does the same thing in removing enemy plays.. but at least theres counterplay cuz your team can go into her ultimate and throw your AoE at the ultimate etc
but kench. there is way too little in terms of counterplay to kench. and kench is also incredibly boring in just what his kit does. he destroys the entertainment value of the pro scene, and when kench is "good" as you can see he becomes 100% pick/ban
i hope we can get massive upvotes for this thread and riot can consider possibly disabling kench for worlds, or hotfixing the worlds patch to dumpster kench for the tournament. either way, im sure most teams will just ban out kench or kench will be first-picked every game when teams start to realize kench has a near 100% winrate for the teams that get lucky enough to pick him
ive said enough to explain why kench is boring cancer. so ill just get right to my suggested rework.
riot i give full permission for you to use this full rework idea and i dont want any type of payment in return. actually, i would love to work for riot, so a job offer would be sweet, but besides that, i just highly enjoy league and want to see the game improve. so heres my rework idea
also riot this isnt my main. this is my friends account. if you want to offer me a job (because you like my game design views, i guess) just post in here and ill say my main
2 passives 3 stack passive- makes spells stronger with 3 stacks. makes Q double mr reduction. makes wave stun target for 3 seconds when damaged. makes devour able to devour enemy champions
thick skin passive - tahm turns damage into gray health. when tahm reaches 10% max health it pops into the shield for 5 seconds. shield does not reduce during in power the 5 second window. after 3 seconds of not taking damage, gray health starts healing tahm for 20% of the amount. after shield is popped the passive turns off for 30 seconds
Q same tongue lash spell but instead of slowing and stunning it reduces MR for 5 seconds. reduces double MR at 3 stacks. reduces 8/16/24/32/40 MR . up to 80 MR at full rank and stacks Q passive - grants tahm 6/12/18/24/30% passive cdr. CDR granted because tahm wants rylais/liandry items so he cant build CDR. this turns tahms gameplay into more damaging so more entertaining.
W - same devour spell. however can no longer devour allied champions. when eating minions/monsters and shooting them out, the enemies hit will be 60% slowed for 2 seconds along with being damaged and the damage applies a stack of taste. 3 stacks on enemies let them get devoured
belly splash - 30 second cooldown (so 18 with 40% cdr. designing spell cooldowns with the Q cdr passive in mind) kench belly flops and turns into a giant wave of water and splashes in a target direction. basically he turns into a nami ultimate with about the same widtch of a nami ultimate. he damages and 20% slows enemies he passes through for 1.5 seconds . he travels 900 distance in the target direction at average speed. about 370 speed. kench always travels the full distance. kench is untargetable during his wave splash but still takes DoT/ignite damage like a vlad pool or fizz pole. this spell is basically like a vlad pool in a direction and you cant control your movement you just pick a direction and splash. stuns a target for 3 seconds if it has 2 or 3 stacks when they get damaged. wave damage applies a stack of tahms taste
ultimate: Tempting Waters kench gets his ultimate available at level 1. cooldown 210/190/170/150
ultimate passive- kench gets a free sunfire that lasts forever and deals 20.40.60.80 +10% ap magic damage per second. same sunfire range. however this damage applies liandrys and rylais. giving tahm a permanent liandry/rylai aura if he gets both items
active- kench transforms into a whirlpool and breaks free of all slows and this spell is basically exactly like a vlads pool where kench is untargetable, can move around, and damages people around him, it doesnt slow enemies (with rylais it does) and damage is pretty low. im thinking the damage can be equal to the ultis passive, that sounds fine, and the damage range increases to the range of a vlads pool (unsure what pool range is. its probably more than sunfire). Also im not sure if vlads pool slows vlad (might even speed him up) but with this pool kench will have his same movement speed during the pool (no increase or decrease). this pool lasts 15 seconds or until kench presses R to end the spell. When kench is inside the whirlpool, he can right click one allied champion to suck him in and the suck-in range is 600. can only suck in 1 ally. after sucking in an allied champion he rides with kench in the whirlpool and is untargetable. he appears near kench after the whirlpool ends
because this whirlpool applies rylais and liandrys. it might be OP if it moves at kench speed. maybe a movespeed of 320 for the whirlpool would be balanced