New Masteries... <---- Clickbait, click here pls

nananananacat··1 votes·458 views

( ͡° ͜ʖ ͡°) Dat title, definitely not click bait.

I think that we need to add in more raw stats though. It feels like a lot of the new stats are % based, and that's cool. But last season, you could get scaling % masteries and raw stats like 5 armor, 5 magic resist, 6 ap, 4 ad, scaling AD and AP. I think that it allowed for more flexible builds. My suggestion may sound a bit odd, but I suggest that we add a fourth tree, with it's own unique properties. It will be called the "Stats" or something similar. And you should be able to spend a total of 10 points in it (bonus points, these don't take away from the 30 points that you can spend in other trees. You have the choice between 5 armor, 5 mr, 5 ad, 5 ap, scaling ad per level, scaling ap per level. Each one can take up to 5 points.

If you like my suggestion, please leave an upvote so that Riot can consider my idea. And if you have any constructive criticism, or want to expand on this idea, feel free to discuss. I really want to have a discussion about this season, with less QQ and more constructive comments ^^.

[slayer-jinx-wink]

2 Comments

SacredÐeath2 votes

I feel the way they are approaching the mysteries is great but they still need fine running. and ap and tank keystones feel slightly week.

nananananacat1 votes

I just now realized that most ADCs received a compensation buff for the removal of the AD in the mastery trees... so the extra AD might have to be reverted in order for this idea to work, or the armor you would get from this would have to be higher, OR, everything except for the AD in this mastery tree would have to be raised? It could be kept the same, because ADCs have less scaling AD, but at the same time, it would make ADCs damage early game overbearing.

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