@Meddler @RR Can Nocturne's Passive Show the ACTUAL Damage it's Going To Deal In-Game

BurningRice·4/13/2016, 6:07:47 PM·41 votes·1,666 views
http://imgur.com/fgj2JVC

Currently, Nocturne's passive says this ingame, "Every 10 seconds, Nocturne's next attack strikes surrounding enemies for 120% physical damage and restore 10 health per target hit." Can we have it instead of just saying 120%, that it shows the actual damage that will be dealt on-hit? Many champions have had their passives changed so that it shows x damage or x healing and I'd think it'd be cool if Nocturne did too!

20 Comments

Weasel Kensei4/14/2016, 1:12:08 AM4 votes

Yeah, it seems it should read exactly the way it does now, but put the damage it will do in parentheses in the sentence like this"...for 120% physical damage (999) and..." and it will be more useful to the player.

Juggernaut Jesus4/14/2016, 7:36:21 AM2 votes

While they're at it, might as well add a yellow range indicator for his ult.

Traptintime4/14/2016, 4:04:42 PM2 votes

while we are at it, it would be nice if the healing actually scaled through out the game. Realistically it will be very rare for you to catch more than 4 targets at a time and gaining 40 health every 6-10 seconds seems really lackluster for sustain compared to a lot of the sustain carried by more recent champs.

Nazzadan4/14/2016, 4:19:27 PM2 votes

While they're at it, might as well make it so all enemies see a phantom Nocturne flying at them when he ults.

WoonStruck4/14/2016, 4:58:42 PM2 votes

The healing is also absurdly weak.

Can we delete the healing so more strength can be put elsewhere in his kit?

Either that or buff/rework the healing, considering he's not in the best spot right now anyway?

The current healing is only useful for the first clear and in lane...where Nocturne doesn't exactly function well at all.

Pierce The Veal4/14/2016, 5:09:08 PM2 votes

While we're at it, can we make it so the bonus damage from his passive can crit?

As a champion that was intended to be an assassin/melee carry, Nocturne seems to fulfill the role of head on buttf***ing you. If he has to slowly kill you, or not scale that great (he already scales well, but his passive doesn't) with damage items, that's not really fulfilling his role.

For his passive's sustain, why not make it a little more hyper late game. Despite liking it when I playe laneturne, the sustain is miniscule late game. Make it so it has a smaller base sustain, but applies 100% of your lifesteal to all enemies hit. Cause if it's going to have a 10 second cooldown, there better be a good reason for it.

SlashStriker4/14/2016, 8:21:36 PM1 votes

item 1004 25% base mana regeneration do the math yourselfs

TheOvermind4/14/2016, 9:20:16 AM1 votes

Can we actually update Nocturne's base model. It's ridiculous how such an outdated model has still remained in the game to this day.

La Barbotte4/14/2016, 4:03:55 PM1 votes

same for shyvana, ''shyvana gains bonus armor and magic resist'' ok but how much ? XD

The Yetii Rider4/14/2016, 2:43:31 AM1 votes

A simple tooltip fix, take an upvote. Hopefully a red sees this.