Why is almost every newly released champion so freaking op ?

Yi Bencheikh··3 votes·509 views

release Ekko XinZhao Illaoi Gnar Camille TahmKench can't they be released nerfed ? serious question i mean before they come to live they pass through alot of tests ? How come they don't get nerfed before ?

11 Comments

IcyPepper3 votes

To be fair, upon a champion's release people aren't 100% guaranteed to know how to play as, with, and against them.

Champions like Bard would be deemed "weak" upon release if teams don't play optimally with his kit.

Champions like Gnar feel "broken" in laning because of his strange mechanic that can switch him from a ranged poking marksman to a raging tank.

Champions like Ekko feel "broken" because he simultaneously shattered time and balance in multiple timelines.

English Translation: Sometimes it's just a matter of them being new and people getting used to them. Sometimes it really IS them being OP. It depends.

MissingKayo2 votes

They're generally not. The idiots who freak out and call every new champion OP make it seem like that.

PermabannedGaren1 votes

{quoted}

release Ekko XinZhao Illaoi Gnar Camille TahmKench can't they be released nerfed ? serious question i mean before they come to live they pass through alot of tests ? How come they don't get nerfed before ?

Illaoi was dog shit on release.

Kamisha1 votes

Usually, a new champion is not Over Powered it simply is that most people don't know how to play around that kit. If it is an unfair kit, it will be nerfed in some way during the next patch, but you have to remember most of these have gone under substantial testing. In fact, the ones that seem Over Powered are a perfect testament to that since they are champions which have very different unique mechanics to a lot of other champions, so you have had to play against those mechanics before.

However, Xin Zhao is the first time I have seen him in somebody's problem list, and I don't think it belongs there either.

Yi Bencheikh1 votes

release xin

Kamisha1 votes

{quoted}

release xin

Yes release Xin was broken but that was a special case riot thought that Xin would be a major disadvantage being the first and only Melee champion at that time.

Irelia Bot1 votes

Ivern Taliyah

Not all champs come broken

PrinceOfStorms1 votes

Because if they're released in a weaker state then no one will play them, so if they turn out to be too weak Riot won't know how to buff them. This was a problem with Bard and arguably Ivern because they got overbuffed.

King of Demons1 votes

Out of the last 5 champion releases Jhin and Ivern were the only champs that are strong.

It took a while for Jhin to get the optimal build and Ivern needed to get into the spotlight because he can just stack all those support items.

ScissorsNstuff1 votes

{quoted}

Why is almost every newly released champion so freaking op ?

riot sometimes intentionally overtunes things to see how to adjust it because they could care less what someone at your level thinks of things before they actually adjust it so its something you could handle.

Or put another way, they release things without consideration for the learning curve though very rarely there is an actual op release which none of what you listed was.

Yago1 votes

{quoted}

riot sometimes intentionally overtunes things to see how to adjust it because they could care less what someone at your level thinks of things before they actually adjust it so its something you could handle.

Or put another way, they release things without consideration for the learning curve though very rarely there is an actual op release which none of what you listed was.

Uh, release Xin Zhao, release Zyra, and release LeBlacn were considered absurdly overpowered at pretty much every level of play. Release Ekko was OP, and the champion has recieved almost nothing but consecutive nerfs since day one.

Quite a few champions have been released in overbearing states.

To respond to the OP, though, keep in mind that even if Riot has 100 playtesters, each playing two games an hour for sixteen hours a day, that's 9,600 games of playtesting possible in a month.

I guarantee you that the live servers achieve well over that that every single day. So, no matter how thorough their playtesting, it can't catch everything.

More from Gameplay

More by Yi Bencheikh