Asking for Tips for Lee sin

FOHG Loggy·9/25/2017, 10:14:44 PM·1 votes·437 views

Hello, I'm a S-V Lee sin main with over 100k mastery points on lee. I was wondering if there was any pro tips I can pick up on, I know the majority of his combos, and situational, but can I get any tips on pathing or anything else! I feel like I know ALMOST everything about lee, but I want to master him, and even with 100k I have alot to learn TY. [slayer-jinx-catface]

2 Comments

Jesus our Exodus9/25/2017, 10:23:55 PM1 votes

This information doesn't come from me, but a friend of mine who has been maining Lee since he came out:

Lee's strength lies entirely in his ability to ward hop over walls to surprise enemies in lanes from different angles. Without it, he's not a top tier ganker, and you may as well not play him. His level 2 ganks are pretty strong to blow flashes, and his level 6 ganks are amazing on mid and solo lanes, and sometimes bot if their support doesn't have too much to lock you down, or your botlane is good at locking them down.

One of the main difficulties in playing Lee, is knowing where to ward jump, so that the ward itself isn't completely useless afterwards. One of the best ward jumps is in midlane, by jumping over the wall behind blue. The ward there is pretty useful, as it shows the midlaner if he is roaming bot through his own jungle, and also their jungler if he goes behind blue, maybe to invade. Another good one is into the river bush on either bot or top. It's not a secret that the river bush is a good warding spot, but you can also use it to pretty effectively initiate a gank.

You should start blue so you can get Gromp as often as possible, since it gives you the most exp the fastest, at least until you get Tiamat, if you're getting it at all.

Also, getting tankiness isn't a bad thing. You know his combos, so it's not a surprise to you that one of his strongest combos is his Q jump into ward hop W or flash, and R into your team, preferably on the backline so he takes some frontliners with him in the process. To pull this off, he needs survivability more than damage.