ideal for master YI

Ars3lyn·9/2/2017, 5:46:40 AM·1 votes·715 views

Q: based damage being : 20, 40, 60, 80, 100 (200% bonus AD) Remove: crit with Q New effect: provides a mini slow to the first target for .25 second much like Trundle Q or duskblade

E: based damage being : 17, 29, 41, 53, 65 (20% bonus AD)

R: lower attack speed from 30%, 55%, 80% to 30%, 50%, 70% increase movement speed from 25%, 35%, 45% to 25%, 40%, 55% lower the cdr of takedowns from 70% to 60%

goal of this change?

Help remove some of the raw damage from critical YI and place on hit yi in a better place. this would help him able to gank a lot better and holding the champion down for the Double tap, Ultimate attack speed steroid wont hammer as hard in the late game however exchange that for more movement speed late game will encourage Yi "stickyness" when he engage.

Hope you all like this idea, be sure to comment and give this a +1 for this, even though if this ideal isnt your like if there enough likes in this post, Riot will notice and look into the comments and see your options about our favorite Master Yi, The Wuju Swordsman

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23 Comments

Ok sure but why9/2/2017, 6:35:18 AM1 votes

that's what league needs, more cc

yay

SEKAI9/2/2017, 7:20:33 AM1 votes

Yi is supposed to be a sustained damage dealer who core-builds on attack speed related builds, he is not a 1-shot assassin who stacks AD. You miss the point of Yi entirely. It's not that full AD+lethality is not do-able on Yi, but the meta focus is either AS+crit or AS+onHit

Also Q's base damage is abysmal. 20 at level1? Really, 20?

Lastly, Yi will never get CC, at least not movement, stun or displacement based, that's a part of his core design. He is a "slasher", a slow makes no sense on him.