Mordekaiser PBE Q Item Interaction Bug?? @CertainlyT
This short video just popped up on youtube showing the damage
can dish out with his Q. Just to set the conditions there are two items in this video that come to play: Titanic Hydra & Trinity Force.
Proc's Q activating Trinity Force Spell Blade and Does 366 dmg. With a base AD of ~146 and
Armor of 75 (43% dmg reduction) his AA dmg is 200 + SpellBlade Base AD *200 is 166 = 366. But where did the Q 1st hit damage go? Based .23AD & +.2AP) not taking into account MR and MPen indicated as purple damage numbers.
Total 351 AD/ 320 AP the first hit of Proc Q should have done an additional ~ 160 bonus magic damage (+
We know this to be the case because his second hit of Q does 432 Purple damage and ~303 in red damage. With a Rank 5 Q lvl 2 you deal 3x that of the previous. 432 / 3 = 144 which is in the range of the 160 calculated earlier (MR and MPen not calculated). The 303 red damage comes from Titanic Hydra's active that seems to replace you basic AA with its Active dealing 10% of
MAXHP as physical damage + 20. With 2852 = ~285 + 20 =305 well within the 303 range with slight variability. I am guessing the active ignores Armor or maybe there is some other interactions going on.
And then finally Q3 deals 1256 which ~3x Q2 and 9x Q1. What this shows us is that when Q is active you lose basic AA red damage by itself, which seems like another problem. But other items can produce AD damage. This issue seems to be that Trinity Force Proc's disable the bonus damage of Q1 and that other items may have the same effects causing slight problems in his damage.
If you recall from the initial PBE video as highlighted here, all three hits of Q proc both Physical and Magic Damage. But from the new video this is not the case. Q1 All Physical Q2 Physical/ Magic Q3 all Magic.