The execute mechanic is starting to get real dumb

Quáx·11/22/2019, 3:18:19 PM·12 votes·6,311 views

Executes have always been a mechanic I don't like, I think they're boring gameplay, and I think they are unfun to use in general.

But I ACCEPTED them as a mechanic, because I knew they had counterplay, had decently long cooldowns, and could only be single target.

Garen had to get super close to you in order to execute you and that could put him in a really bad spot

Darius needed to set up his passive and get in range just like Garen, and the reset to me was fine because it was often hard to get this off in teamfights to its fullest

Urgot's could be bodyblocked very easily and even then if they were not in range to be killed then you were kinda doomed

Cho, had to get super close just like Garen

Evelynn, had to get her combo off and even then the execute could fail(Although this one is a bit on the unfair side IMO)

I accepted THESE ones, but recently Riot has been pushing this mechanic to LUDICROUS levels of power

Over the past years the champs with the execute mechanic have been broken as fuck, yes Im talking about Pyke. Pykes execute is so overstat and so unhealthy for the game it baffles me that this was even a thing.

He has range on the execute and if it hits he dashes to that location, its AOE, and it gives kill gold to the person who contributed the most(Ok maybe that last part is fine....WHATEVER)

But recently they really overdid it, this elder execute is one of the most bullshit, stupid, unhealthy mechanics for the game. I really like the preseason, I enjoy most aspects of it, this is the ones that I HATE though, because its so dumb and has 0 counterplay, take away the bugs of the fact that you can kill people off of DOTS(e.g Red buff, and Udyr tiger stance to name a couple), but even if it worked 100% of the time Id still hate it. Its unhealthy, the whole mechanic is unhealthy, but I accepted it because it felt fair for some champs.

8 Comments

iiGazeii11/22/2019, 3:30:39 PM4 votes

The counterplay is not letting the enemy get the teamfight-winning buff. It's like saying "man, a fed hypercarry has no counterplay". They do, but it's not in the moment they're destroying you. It's never letting it reach that point.

Elder only spawns when one team has a dragon soul. This means that either the enemy got it, and they're currently using their advantage to close out the game, or your team got it, and you failed to defend Elder even with the dragon soul. At the absolute earliest, Elder is spawning 26 minutes into the game, and that's only if one team gets all four dragons right as they spawn.

The whole point of it is to convert map control into winning the game. If your team can't control objectives and the enemy can, then you will probably lose anyway. Elder just expedites that process.

HommeGoujon11/22/2019, 5:29:25 PM1 votes

It's a non-problem really. I have yet to see that buff in game. Most of them end up before it even spawns. If it's a stomp, you would have lost anyway, if it's a close game, then you actually have a chance to fight and steal it.

Fear the Kayn11/22/2019, 8:30:44 PM1 votes

Honestly I've only need in like 2 games where it actually gets to the point where Elder is up in the preseason thus far. It seems like its a buff that is made to help you get the ace and win the game. It should feel overwhelming powerful and give you enough to win. I'm fine with where it is now.