Can the design of plants be more implemented into the map?
I know, clarity = number one priority, but could the plants have some roots that are actually stuck in the map and not part of the model? I feel like every time I hit a plant it's gonna topple over like a lamp, cause it's just placed on top of the ground. Just a small patch of roots drawn into the map or some rotten fruit lying in the water would make them look less out of place in my opinion.