"grasp, conqueror are good, Janna is balanced,ap ardent censer reeeee" meddler 2k18
Yeah basically. First thing from gameplay thoughts of meddler:
Question:
"Anything you think might affect supports in 8.10? Other than all the adc changes shaking things up down there?"
Answer:
"Not too much directly in 8.10 or 8.11, though possible we might have an item aimed at helping supports buff AP champs (kind of like an AP Ardent Censer you buy if it looks more valuable to focus on buffing a snowballing Ori mid, Rumble top etc).Might look at shields in general a bit post midseason, need to see where things settle though and still got a lot of midseason polish to get done beforehand regardless."
Yeah meddler. Because ardent censer for ADCs was so balanced and healthy that to this day it is must rush and item that breaks the enchanter supports all the way. Good idea. Let's make one for mages too. And great examples. Orianna being the most consistent safe and easy champ to play in the midland and being good in every team comp defenitely needs even more help. Playing favourites all day long I see. Àaaaaaaand shields ignored because hurt durr we are afraid they will be balanced if we change them along with other things that don't even have any influence on shielding anyway in mid season patch. Lol. You can lie like this riot but only to people with iq of an ameba.
Question:
"any real nerfs coming to janna/rageblade?"
Answer:
"Rageblade's got a bug fix in 8.9 where it won't add additional unintended AD to champs with other %AD effects (Jhin's the biggest offender there, though it's not actually making him that much stronger overall given how late it switches on). Possible we then have to tweak Rageblade a bit to account for some of the midseason stuff, that's still under debate. Nothing immediate planned for Janna. More likely to get back to looking at shielding post midseason in general."
Oh yeah. Defenitely rageblade is so healthy item. Hell yeah. And Janna with top stats of win rate pick rate and any the fk else it is there is also the sign of healthy gameplay and balance.
Question:
"Any thoughts about these keystones: 1- Conqueror 2- phase rush 3- Grasp of the undying"
Answer:
"Conqueror and Grasp - Fulfilling their intended functions, reasonably balanced, decent range of users, seem fairly appreciated. Phase Rush - Is a consistently good choice on a few champs and a situational choice on a few others. Power often isn't recognized, leading to a perception it has no good users. Poor on quite a few champs who were good Stormraider's users, leading to further perception it's always bad."
Grasp of the undying is fulfilling nothing but leaves no counterplay at all. It makes tanks even more obnoxious than they already were and turn champs like gp even more cancerous since they can proceed grasp from ranged and have meele benefits.
Conqueror completely doesn't fulfill anything. It is abused by champs that are not intended for it to be used. By ADC and meele ADCs too obviously (draven,trynda and yi). It doesn't counter tanks at all since most tanks stacks hp anyway and their DMG is too high already to be able to trade. Not mentioning you butchered conqueror before it came to live. It is useless keystone in terms of fighting tanks.phase rush good? No comment. It is dead keystone. Compared to storm raiders it is nothing. This proves how much riot knows about their game.
Meddler please for the love of God start playing actively other roles and not only ADCs/supp. Maybe then something will make you understand what is going on in the game
is a very mechanically intensive champion and has a very high skill ceiling. She is trash right now, sitting at a 48% win rate.
has been gutted with her nerf and is badly in need of compensation buffs and a revert to her nerf.
are trash and majority are below a 50% win rate. They all need compensation buffs, especially
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