Is there really going to be a Warwick rework?
Is there? Because on the wiki, and it's been there for a while it seems, is some ideas for a Warwick rework, and I have to say I REALLY like the look of them, however there doesn't appear to be a source attached to it. I find it really interesting as it would make him an AP jungler, something that there isn't really much of besides Diana, Fiddle and Elise (We don't talk about her anymore) Link: http://leagueoflegends.wikia.com/wiki/Future_Content
Copied:
Warwick - Ability Rework
General: More base mana More base mana regen
Passive: Eternal Thirst: REVISED INNATE: Warwick's basic attacks deal 2% of the target's maximum health as bonus magic damage, restore 5 (+0.9-1.8% bonus health) health and grant Warwick one stack of Eternal Thirst. Stacking up to 10 times, each stack of Eternal Thirst increasing the healing of this effect by 11% for a maximum of 10.5 (+1.89-3.78% bonus health). Healing is halved against minions. Eternal Thirst stacks decay at a rate of 1 every 0.25 seconds if Warwick has not damaged an enemy in the last 1.8 seconds.
Q: Hungering Strikes REVISED ACTIVE: Warwick slashes the target enemy twice, for a total of 80 / 110 / 140 / 170 / 200 (+ 60% AP) magic damage. Each slash applies on-hit effects. The healing from Eternal Thirst is increased by 60 / 70 / 80 / 90 / 100% for the two slashes, stacking additively with Eternal Thirst stacks. Cooldown: 9 / 8 / 7 / 6 / 5 seconds Cost: 40 / 45 / 50 / 55 / 60 mana Range: Technically reduced, but it now functions like a basic attack (edge-to-edge, instead of center-to-center).
W: Howl NEW ACTIVE: Warwick unleashes a howl that deals 70 / 100 / 130 / 160 / 190 (+ 60% AP) magic damage and terrifies surrounding enemies, causing them to turn and flee from the point-of-cast for 0.75 seconds. Damaged enemies are also slowed for X / X / X / X / X seconds. Cooldown: 12 / 11 / 10 / 9 / 8 seconds Cost: 50 mana
E: Hamstring: NEW PASSIVE - BLOOD SCENT: Warwick gains sight of nearby enemy champions and large monsters with less than 50% health (range is lower for neutral monsters). While moving toward an enemy revealed by Blood Scent, Warwick gains X% bonus movement speed. This bonus is increased as the target's health gets lower, based on the nearest applicable enemy. Enemies are made aware that Warwick can see them when he comes within a fixed range. Similar to Orianna's ball, Warwick will have an indicator that points to the nearest low-health enemy.
NEW ACTIVE: Warwick dashes toward the target location and then returns to the point of cast, dealing 70 / 80 / 90 / 100 / 110 (+ 30% AP) magic damage to enemies hit in both directions and slowing them by 95% for 0.25 seconds. The damage and slow can be applied twice, for a maximum of 140 / 160 / 180 / 200 / 220 (+ 60% AP) magic damage. Hamstring can be interrupted by movement-inhibiting crowd control effects, as with Sweeping Blade.png Sweeping Blade. Warwick can activate Howl, Items/Summoner Spells (excluding Flash and Teleport) and interact with Dark Passage.png Dark Passage during Hamstring. Cooldown: 16 seconds Cost: 50 mana
R: Finite Duress: REVISED ACTIVE: Warwick charges forward, stopping only when he collides with an enemy champion. The unfortunate enemy is stunned for 2.5 seconds while Warwick slashes them 6 times, dealing a total of 180 / 240 / 300 (+ 90% AP) magic damage, while Warwick gains 20% damage reduction. Each slash will trigger on-hit effects. The cooldown of Infinite Duress is reduced if Warwick successfully hits an enemy. Base Cooldown: 130 / 115 / 100 seconds Cost: 100 mana