ArKaDaTa has made a very comprehensive post concerning Yasuo and his balance. Check it out
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If you do post on the r/yasuomains subreddit, please do keep it civil. We are trying to have a discussion, not have a name calling contest
Title.
If you do post on the r/yasuomains subreddit, please do keep it civil. We are trying to have a discussion, not have a name calling contest
Eh, I've made my post on the topic:
There are three potential areas in Yasuo's kit I wouldn't mind being adjusted:
[1] Windwall's duration could be changed to scale with level (with adjustments to the size scaling if compensation is necessary)
[2] Last Breath probably shouldn't try so hard to keep Yasuo out of tower range. He should just be positioned normally.
[3] Windwall could be adjusted to spawn outside of Yasuo's model (or even in its final position). It can be rather annoying to have a projectile negated when Yasuo casts his Windwall in the opposite direction.
Those are the only annoyances I've ever really had with his kit and I believe they are relatively reasonable changes.
The proposed change to Yasuo's E seems like a bit much but I can definitely agree that Phantom Dancer is an issue (and not just on Yasuo).
I love how one of the most recognized Yasuo mains agree's that he is both too strong and way too toxic.
I kind of don't agree with his idea, however. Limiting his E so hard hurts Yasuo in bad matchups, when he wants to be on the move to avoid getting hurt, but for champions that actually have the worst time against Yasuo, it barely gives anything - he will still go h a m on you, and have spare dashes to disengage.
As a Yasuo main, I will not fuckign agree to any more nerfs hop off.
I'm a main as well, I'm just trying to create discussion, as it's the only way we are going to avoid getting rekt like the mordekaiser community
Yas doesn't need number tweaks to balance him. He needs to be less freakin' obnoxious.
Tweaks to E will help, so he can't spam it all over the damned place... but a better route to go would be to do something about wind wall and maybe tone down his ult a bit. He's safe enough with his "poke, what's that?" shield in lane and his dashes to dodge skillshots and/or flee from engages. But Wind wall is probably the most obnoxious thing in the game (Only Fizz's trollpoll gives it a run for it's money, I'd say). So he can toss out windwall... stand in it, and be immune to the adc? SOUNDS GREAT! Oh, he's immune to half the mages in the game too? KEWL BEANS! Wait, he can toss it the wrong way and still save himself from a skillshot? WORKING AS INTENDED! He can fire and forget it to protect his back line in ways that make supports jealous? LEGI- ah, you get the point. It's obnoxious, and it's a HUGE part of the reason he's so hated. Fix it or remove it and give him a new ability and see how quick the hate dies out.
I like the E change. Hampering his mobility early seems to be a good idea.
Hi.
Can you add your thoughts on Yasuo's performance and frustrations in the early game (lane phase), mid game and late game?
I've never really found yasuo to be a problem, the only time i ever really see him an issue is if he's being played by sm1 plat+ in bronze.. His laning phase is really easy for a jungler to exploit especially mid. If he gets hard cc even once hes pretty much screwed.. I have sat here thinking of a nerf but i honestly dont see any where to nerf him.. He's been nerfed everywhere and people are never satisfied.
In my opinion a better solution would be clarity rather than nerfs.. Seeing the minions and the CD that he has E'd through would be super beneficial for the opposing laner. They could better predict when and where Yasuo wants to engage through and play around that information.
Also, i don't agree with what ArK said about the crit. If they removed the crit part of Yasuo, and he was building trinity-force / Mallet, it makes yasuo more of a team fighting champion, rather than a 1v9 champion that either wins or loses the game for the team.
Just my 2c.