PSA: When talking about balance, it's important to realize that you need the context of playrates.

Spicy Rice·2/5/2018, 2:37:38 PM·30 votes·1,225 views

To many times, I see people posting winrates of champions and then saying they need buffs or nerfs. Please realize that without context, winrates are meaningless.

If there was a champ with a 100% winrate, but a .000001% playrate, all it means is that the one guy who plays it is really really really good, and that it might actually justify buffs to make it more attractive to players.

Conversely, if you had a sub 50% winrate, but a 80% playrate, it would imply that the champion might need some nerfs, as it is so popular, everyone and their mother is picking it up in hopes of winning

20 Comments

LilBadWitch2/5/2018, 6:09:41 PM18 votes

It's also important to note the win rate of a champion by experienced players rather than the average person to play a champion.

Zed 49.12%

Jumps to 52 - 54%~ once players have 50+ games of experience on him.

Akali 48.77%

Jumps to 54 - 56%~ once players have 50+ games of experience on her.

Lux 52.07%

Is about the same as the average, peaks at 53 - 54%~.

GigglesO2/5/2018, 9:55:34 PM5 votes

[{quoted}](name=Spicy Rice,realm=NA,application-id=3ErqAdtq,discussion-id=Kd4qehTX,comment-id=,timestamp=2018-02-05T14:37:38.354+0000)

To many times, I see people posting winrates of champions and then saying they need buffs or nerfs. Please realize that without context, winrates are meaningless.

If there was a champ with a 100% winrate, but a .000001% playrate, all it means is that the one guy who plays it is really really really good, and that it might actually justify buffs to make it more attractive to players.

Conversely, if you had a sub 50% winrate, but a 80% playrate, it would imply that the champion might need some nerfs, as it is so popular, everyone and their mother is picking it up in hopes of winning

But then you have a .6% playrate, and a sub 50% winrate, and you still dont see any buffs. Mordekaiser

The big takeaway, is Riot doesn't care about their players. As a company their bottom line is $$$

REmember how Lee Sin was always #1 or #2 most played champion? Where are his mains now? Why aren't they playing him anymore? They didn't change his kit. Lets be real, players flock to whatever is strongest because winning is the most fun.

The reason why league is going to one shotting the enemy, is because to play it feels great knowing that you can win just by hitting two buttons before the enemy does. The downside is it makes the game feel shit to play unless you are winning. Deaths happen so fast that you are like "what killed me". Oh, right, I died to that zoe q because I was stunned by the naut.

I think the reason why previous seasons of leauge were so popular is because you had multiple skill rotations, and you could actually outplay the enemy though: Build Positioning Cooldowns

Now its just I picked the champ that has the highest safety for damage output.

leakinb2/6/2018, 9:56:55 AM3 votes

1% playrate 46~49% winrate on Mordekaiser for two seasons item 3070 Mordekaiser item 3070

NocturnalSheild2/5/2018, 8:54:28 PM3 votes

[{quoted}](name=Spicy Rice,realm=NA,application-id=3ErqAdtq,discussion-id=Kd4qehTX,comment-id=,timestamp=2018-02-05T14:37:38.354+0000)

To many times, I see people posting winrates of champions and then saying they need buffs or nerfs. Please realize that without context, winrates are meaningless.

If there was a champ with a 100% winrate, but a .000001% playrate, all it means is that the one guy who plays it is really really really good, and that it might actually justify buffs to make it more attractive to players.

Conversely, if you had a sub 50% winrate, but a 80% playrate, it would imply that the champion might need some nerfs, as it is so popular, everyone and their mother is picking it up in hopes of winning

What...

Conversely, if you had a sub 50% winrate, but a 80% playrate, it would imply that the champion might need some nerfs, as it is so popular, everyone and their mother is picking it up in hopes of winning

You should NEVER nerf a champion simply for being popular.

A champion so highly played with a sub 50% winrate needs a buff. Who cares if they are pick/ban in 100% of games. They deserve a 50% winrate.

vgamedude2/5/2018, 11:35:26 PM3 votes

Did someone say playrate?

https://imgur.com/a/rMmGq

ISLAMICWARRIOR992/6/2018, 3:58:31 AM3 votes

Meanwhile Draven one tricks in challenger struggling to get to 50% and riot still wont give fervor :/

chipndip12/5/2018, 8:59:53 PM2 votes

Here's the thing: Nobody cares.

People will either pull or disregard statistical data as they see fit. No one's going to be a straight shot, play it fair, and actually build a case for some claim or accusation about champ balance. As a poster on these boards, I almost always make sure to quote something, either posters, Rioters, or stats sites, when making hard claims about something here. Do people care? Not when you actually do it, but they'll be down to tell you to do so when it benefits them.

MrPhamtom2/6/2018, 12:46:08 AM1 votes

people are also retarded

they quote winrates of a certain champion with the filter set to silver+

literally no one cares about silver winrates, not even silver players.

Go focus on 5v5 ranked winrates, those actually mean something

Sun Wu Ryuumoku2/5/2018, 5:04:53 PM1 votes

hum... i have 100% winrate on Maokai. i think he's op.