Let's discuss the Talon rework
What's up guys, I'm Shaydrox and I've mained Talon ever since season 2. I thought I'd quickly write my thoughts on his rework, since it changed him quite a lot and I'd like to discuss a bit.
So to get started: his new passive. His new passive is a billion times better than the old one, it is quite significant and it changes the way you combo with him as well. You have to proc this passive, it's the largest source of damage you have throughout most of the game, so not proccing it means you won't get kills. It's fun to play with and fits his W and Q a lot, so I like it.
His Q now has some more gameplay to it as well. Using it as a dash or as an up close nuke is an important decision to make, as the first can leave you without enough damage, and the second can get you kited if used too early. The dive + stab looks cool and fits Talon a lot, so again I am a fan of this change too. Only complaint might be that the dash often feels like it lacks some range, but perhaps I still have to adjust a bit to that.
His W is now a legitimate skillshot. The old W was very easy to hit, but did extremely poor damage earlygame, this new one actually does a lot but it's trickier to land. This is imo again a pretty good change, now he takes more skills to play and gets more reward early on. I hoped the cd would decrease, but it's now still 9 seconds (1 less than the 10 before) which still feels a bit long in most teamfights but that's ok. Definitely a good change in addition to his Q and passive, the synergies are fun and interesting.
His new E is hilarious to use, no questioning that. However....it feels like it isn't as useful as most players anticipated. If anything, it might be the thing keeping him down. While it's true he's now more mobile than ever, his target selection is actually poor for an assassin. This part worries me, it feels there won't be many reasons for playing him if he's so much worse at actually killing people in comparison to Kha/Rengar/Zed.
His ultimate now feels a little bit clunky. One of the things I noticed is that if you use your ultimate while autoattacking, you do not gain the stealth and the blades will go into the target after the second delay. Problem is, since the blades hang in the air for that full second you're running around wondering why everyone can see you and why you're so slow, only to realise you never had invis to begin with. It feels a bit weird, not to mention the delay before your blades return can be quite the pain against mobile targets, but the addition of having the blades converge on a target you attacked is quite a cool change. The damage was nerfed by a rather significant amount, but the passive should make up for it.
Overall it feels Talon has become a rather unique champion now. The only issues I am seeing right now is the fact that adcs are able to burst as fast as he is now. While his damage is impressive and his new combos are more interesting, most Talons I've seen died to adcs rather than the other way around. Particularly his target selection is very poor, arguably too poor for an assassin, and his longer delays mean someone like Lucian or Vayne are not even worried about him at all. Thematically the rework is a solid 10 for me, in terms of gameplay and viability right now I'd say a 5. He feels like he could be great, but has some issues that make him mediocre at best, half of those caused by adcs being so insane right now.
So what do you guys think of Talon so far? Post your ideas and I'll read it all.