Am I the only one who feels like Malzahar adopted what makes Yorick supremely annoying?

Over Innsmouth··4 votes·431 views

I mean, it's nowhere near as stupid as Yorick, since it doesnt give him MS, Healing, Slows, or %Damage Reduction.

But it's still super annoying.

Don't get me wrong, I like this "Voidling-master" thematic that Malzahar has got going on a lot, and I want it to stay.

It just feels similar to me, and attacking the Voidlings feels wasteful since they spawn faster than most Champions can realistically kill them. What if say...Voidlings lost a small chunk of their lifetime every time damage Malzahar while they're up (since he is their link to this world from the Void), the way that Illaoi's E can be negated if you hurt Illaoi enough before she hurts your spirit?

2 Comments

majulito1 votes

I'm glad you also saw a comparison to yorick. A champ thats on the rework list might I add. Yes his voidlings don't do as much for malz utility wise as yoricks they are the core of his damage now since his bases and ratios were cut in nearly half to make up for his damage reduction passive and voidling army. I always thought of malz as a control mage that punishes you severely for ignoring him with his voidlings just reinforcing that.

Now that hes all about the voidlings his spells are overall weaker and hes entirely reliant on one spell. A lot of people saw him as an ult bot press r to win but thats probably because he saw little play before. He used to be really good at taking towers since his voidlings followed his aa and he could summon them as long as he was casting spells. And his team fighting was must better because his w(now tied to his ult) denied an area and landing that aoe silence crippled teams.

deadlychuck1 votes

I agree it's very reminiscent of yorick's design, but over all the void swarm ability was just terribly designed, and made the focal point of the kit.

It's inconsistent in lane, overly powerful in the jungle, minion swarm mechanically and useless for tower siege.

If they really wanted to keep the new kit in tact, though i'd much rather see a full revert with some number adjustments, they'd probably be best off doing something like this.

Passive: Voidlings (basically reverted)

**Q: **Maybe some number buffs

W: Void Shift Active: Malzahar fades into the void, reducing damage taken by (nerfed)%, while making him immune to CC effects for 1.5 seconds. Each of malzahar's voidlings follow him, passing through the void to arrive at their target, dealing (AP scaling) damage to the target. Can be cast while channeling.

**E: **Number buffs (to return his old farming pattern). Voidling MS bonus removed.

**R: **Seems fine, though i'd personally like to see them maybe increase the size of the zone.

Basically they need to restore his voidling handling, remove the swarm stupidity. I'd also like to seem the allow him to start using his E to finish clearing a lane after having already left, though i could see them making it require an E/Q combo to do so.

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