6.9 and 6.10 Aftermath
6.9 and 6.10 introduced new items that destroyed the old mid and jungle meta.
The
enchant at launch:
+40% attack speed
UNIQUE PASSIVE: Basic attacks deal 3% of the target's maximum health bonus physical damage on-hit, up to 75 versus minions and monsters.
The
enchant as of 6.10:
+50% attack speed
UNIQUE PASSIVE: Basic attacks deal 4% of the target's maximum health bonus physical damage on-hit, up to 75 versus minions and monsters.
It destroyed the old
enchant build used on
, which gave tankiness and damage. Now, with this enchant, I rarely see the
build and the most common build on champion.gg is the
build, and the highest win rate is a
enchant build.
and
are the new hextech items added in 6.9, and are candidates for support and mid items. They add a huge burst of damage to an already controversial lane (Zed, Fizz, Leblanc, etc).
I'm hoping 6.12 will alleviate some of these issues with some adjustments to other core items used in builds that involve these items.
~ruski
?