Lets make a champion who locks in on the person on the enemy team with the worst reflexes..

InsaneSamurai··8 votes·1,188 views

and repeatedly turns them into insta-free-kills for their teammates for getting hit by one skillshot.

That's balanced and doesn't create a toxic gameplay environment, right?

:P

13 Comments

Drunk Rummate6 votes

sounds like Urgot

RavenKouhai4 votes

It's funny because this applies to so many champions...

InsaneSamurai1 votes

Well, not THAT many, but definitely too many :)

Lt Cuddles3 votes

Blitzcrank

xLegendary Troll1 votes

Talon, Diana, Akali, Lee Sin???

Junkο1 votes

Caitlyn? Urgot?

soliznoel1 votes

Poppy , look at her passive and her ult. She cant die

Centuros1 votes

At least we don't have 5 second point-and-click stuns like Dota 2. I may be exaggerating, but not by much.

Grimraust

i swear the people who make the abilities for this game it's like they read all the forum posts about "remove this! it's the worst ability to play against in the game!" and then they give it to 10 new champs. just like with Nidalee's pounce..

i don't want to support this company anymore if that's how they feel about me as someone who invested time and money into their game. That's probably the biggest FU to anyone.

Raptamei4 votes

{quoted}

i swear the people who make the abilities for this game it's like they read all the forum posts about "remove this! it's the worst ability to play against in the game!" and then they give it to 10 new champs. just like with Nidalee's pounce..

i don't want to support this company anymore if that's how they feel about me as someone who invested time and money into their game. That's probably the biggest FU to anyone.

Because the best game designers are whiny forum kids?

For instance, this thread is QQ about skillshots.

InsaneSamurai3 votes

Yeah cause every skillshot in the game guarantees the safe free killing of the person hit :P

Grimraust1 votes

Since you're autistic the reason behind it is to give criticism towards live abilities. There is a huge difference between implementing new mechanics and finding a way to balance the game out and either bring champs up to par or make a way of exploiting new abilities. A great example is how Riot is only releasing high mobility champs lately. All because they have these game designers doesn't mean they know how to balance it. I mean they are game designers not MATHEMATICIANS or STATISTICIANS, since numbers are a variable they aren't going to be able to find a healthy balance.

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