Tanks.

Spookÿ··2 votes·490 views

Ive asked so many times but still can not get a valid answer. If a rioter would be so kind as to answer this I would be overjoyed. Why in the fuck is it fair for top lane tanks like poppy garen nautilus etc to build FULL TANK. like im not talking steraks or titanic. i mean like FULL. sunfire, dead mans, spirit visge. Items that give you 0 AD whatsoever. They are building these, which make them unkillable, and they STILL manage to 3 shot EVERYONE. This game is getting to the point where its not even fun playing because people just build these full tank builds and then you cant kill them and they one shot you. This is happening in almost every one of my games now. Please help me understand why the fuck this is balanced. Thank you.

6 Comments

Billy VoHagen2 votes

If they build no damage they're not 3 shorting you, unless they're 5 levels over you when you're Sona.

Spookÿ1 votes

[{quoted}](name=Billy VoHagen,realm=NA,application-id=3ErqAdtq,discussion-id=odAVHbtM,comment-id=0000,timestamp=2016-03-19T18:09:55.091+0000)

If they build no damage they're not 3 shorting you, unless they're 5 levels over you when you're Sona.

They might not be 3 shotting exactly. but a couple autos mixed with a full combo as a tank and Im gone. thats not fair.

Spookÿ1 votes

{quoted}

They might not be 3 shotting exactly. but a couple autos mixed with a full combo as a tank and Im gone. thats not fair.

Also, trading is nearly impossible when they build full tank. so in theory the dmg you do to them is completely nulled and what they do to you is just insane compared to the damage you deal.

67chrome2 votes

They are building these, which make them unkillable, and they STILL manage to 3 shot EVERYONE.

Please help me understand why the fuck this is balanced. Thank you.

Main thing with tanks doing damage in LoL is this:

LoL isn't a turn-based game like Final Fantasy, Pokemon, or Earthbound where defense and offense are the only 2 qualities characters realistically have. In those games, defense and offense need to be counter-balanced with one-another for any degree of difference between characters.

In LoL: Range and Speed are 2 very real, very powerful things that can allow a wide range of champions to survive long enough to do their job. A well-played Ziggs is simply never going to be close enough to hit, a well-played Zed is going to be to slippery and mobile to even take damage. Alternatively: a well-played Poppy, Garen, or Nautilus is simply going to get hit no matter what. The key for defensive champions to survive long enough to do their job is having enough durability to accomplish it: and using defense well generally requires a decent amount of foresight, as you need to commit to decisions and spend health to get in close.

If you compare most champions: you'll generally notice defense, mobility, and range are the 3 things counter-balancing one another: not defense and damage. The goal to playing any champion well is usually leveraging their defense, mobility, and range to survive long enough to make an impact. As, say, a marksman: you don't just automatically win vs. tanks and fighters if you land a little bit of poke allowing you to then proceed to out-stat your opponent and just face-tank them. You have to use that range to stay at range, laying down the damage without getting stuck next to a short-ranged foe. If you have a lot of mobility: you have full control over choosing when to commit to and when to engage in fights. Peace out from loosing fights and stick to winning fights.

TLDR: Defense is balanced vs. speed and range: tanky targets still do damage.

DrNova1 votes

In addition to what 67 chrome said, if their tanks are trying so hard to catch you as a squishy, which you should have a reasonable defense against with your range and mobility or peel that a lot of squishies have to one degree or another, that means they aren't peeling for their own back line, which opens up chances for your own team.

EmEx1 votes

they need damage to compensate, when tanks still used to be able to soak damage they didnt deal damage but now you can burst down any tank very quickly so they need cc and damage to balance it out.

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