@Riotrepertoir: about aatrox
This guy really should be a juggernaut. I posted some ideas in another thread about how to make him unique.
Right now he plays sort of like a melee adc because hes so weak and squishy you absolutely must hurry to get both lifesteal and tank items on him, and even then he just gets mowed down unless there's a solid threat on your team.
Some places I would remove some power:
Passive: I would just remove the self resurrect because outside of early turret dives its junk. I don't care that it's up more often. This just equates to the enemy team circle jerking around your body to finish killing you. This should really be reworked into another passive that benefits his other abilities when his bloodwell is filled and gives him some stats. Give him more means to also then fill the bloodwell and spend it.
Q: This is some hidden BS potential power. They say it's like a mini malphite ult, except it has an ENORMOUS delay, terrible range, and you essentially CC yourself in place to eat a boatload of damage and CC. Aside from all that, it is absurdly easy to dodge. Get rid of this crummy knockup and give him some real mobility in place of it, or something else entirely.
W: You can go ahead and remove the toggle from this and just make the lifesteal passive, because right now he can hardly afford to use the damage component. This should really have some sort of active defensive ability tied to it with just passive heal every third hit.
E: This is actually a solid ability and fun to use, but its pretty darn generic.
R: A stat stick ultimate with zero real interaction. Remove the damage, give it a team attack speed buff for duration and a very brief AE fear.
I posted another thread on how to spice aatrox up. He really should be a juggernaut. If you have to get rid of Q, then do it. We all hate that ability.
This is your drain tank fantasy right here. And the way you need to play it out is with his blood well passive as a resource that you generate and spend. Most of his abilities should probably come at a cost of life, maybe heftier, but then he needs to have better base stats. This guy should really be spending and generating life as a resource that ties into his bloodwell passive. As such, he should have more ways to heal. You could easily remove some of his damage.
Also the knockup is silly, the guy thematically should have a fear tied to his ultimate.
