Please make Red Trinket give the same vision score as Yellow Trinket.

needHymn·10/19/2019, 6:26:20 AM·1 votes·1,277 views

Yellow Trinket Wards give a small amount of vision score per hour, even if the ward never sees an enemy champion. That's because the ward is doing a helpful thing even if it doesn't spot an enemy champion. Because it's still helpful to know that an enemy is NOT passing by that way. But if you place the wards too close to other sources of vision, or if you place them too close or inside of your own base, they give less or even zero vision score. And that's perfect.

But Red Trinket doesn't give anything unless you actually kill an enemy ward. This is wrong.

Red Trinket should give some vision score even if you don't find an enemy ward. That's because, in a similar way, it's still valuable and helpful to your team to know that the enemy did NOT have a ward there. For example, if you are at the baron, and you sweep the baron pit, and find nothing... that's still helpful, because now you and your team can know that the enemy team may be unaware that you are sneaking the Baron.

And of course, just like yellow trinket, it should be less effective to sweep close to other sources of true vision. For example, to sweep close to your own turret should give no vision score.

Please give Red Trinket the same vision score as Yellow Trinket.

For example, if I use Red Trinket every time it is available, to scan the river, and I never find any enemy ward, I should get exactly the same amount of vision score as I would have gotten if I had used yellow trinket every time it was available, to place a ward in the same spot in the river, where my yellow wards also never spotted any enemy champions. The vision score in those two cases should be basically identical.

That way, I will not be punished with lower grades simply because I chose to buy a red trinket instead of a yellow trinket.

2 Comments

True Garen10/19/2019, 7:46:03 AM1 votes

Any trinket activation (or use of Sight or True Sight) adds to VS. The number in the tab is not the actual VS; it is only the wards dropped / destroyed count. VS for purpose of grading is revealed in the end-game stats. (VS increases every time player punches OCULAR LENS, regardless.)

...

"Yellow Trinket Wards give a small amount of vision score per hour, even if the ward never sees an enemy champion. That's because the ward is doing a helpful thing even if it doesn't spot an enemy champion." - this is not strictly true - see https://leagueoflegends.fandom.com/wiki/Vision_score .

However, you are correct. Yellow trinket is better than red for most players in low MMR. Support takes Red because of the extra Yellows on the Support Item, and one (responsible) sweeper may be sufficient for the team.

*> In low MMR, where there are relatively few wards to find.

I think that in games where the map has a greater population of wards, then Red gives higher scores (and is also lucrative).

I believe that red gives points if it reveals any ward (or shroom etc) even if the item is not destroyed. (Like scryers.)

The points shown in the tab is not the actual VS - you know that, right? It's just a shorthand for the minigame (wards dropped / destroyed). (The VS in the end-game stats is the actual VS.) (I think that it actually does already give points for usage along the lines of your post.)

Much as Yellow maximizes score for spotting things, and minimizes for pointlessness, Red also maximizes for proper use to spot things, and minimizes for pointlessness.

Finally, VS is a good minigame, a nice feature, but the whole grading system is NOT absolutely optimal to winning games. (Often it is at a conflict with correct play, and this is one example.)

It's just a guide. Play to win. Don't get caught up. Don't fall for the hype. Don't get distracted.

True Garen10/19/2019, 8:09:42 AM1 votes

(Wow. You fought a Brand Support in a recent 40m match who managed to accumulate VS = 109. Brutal.)