LP gain/loss Implementation IDEA [RANKED]
Hello,
I am Challenger player on LAN, this account I don't use since my pin is high (different region),
When playing ranked, the losing team ends up losing LP since they were obviously the loser side, what if one ** (1) summoner** from the losing team with the highest score of any role, doesn't lose or gain any LP as a method of compensation for his/her good performance during the game,
Here are some benefits I can think of from doing this:
- Less pissed off players, blaming their LP loses on bad teammates
- Even when they know the game is lost, they will still try their best to end up on that top tier of their team to prevent losing LP
- Above & beyond efforts are well recognized after long games where they loose
- This should decrease overall toxicity on ranked and even the game experience for many players
I was able to come up with those benefits only after thinking for a bit, I am sure we can come up with more as a community or the assigned Riot team,
Climbing would be easier if this were to be implemented, but here is the criteria to prevent this from happening, The top tier player has to meet a certain threshold to even qualify for this recognition once the game ends,
- Above a certain CS limit (Ward/vision score for support role)
- Kill/death ration above a percentage (90% as an example 10/1/0)
- Below a certain ranked (applying for all players below Masters only, for example)
- Game has to be longer than a certain time (30:00 for example)
Same here, I came up with those from the top of my head, I am sure there is other criteria you guys can come up with,
Let me know your thoughts, thanks!